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List of the released game updates  

Update 4.30

7 December 2017

  • New Feature: All-new quick menu.
  • New Feature: Target locking when using gamepad. 
  • Added zoom buttons to map. 
  • Added back button to Start/Options menu and Encyclopedia to allow use with mouse only. 
  • Added tabs to quickly switch between Property Owned, Inventory and Weapon Mods menus. 
  • Added shortcut to correct inventory trader in the Remote Comm menu from the Inventory menu. 
  • Added flight-assist note when flight assist is disabled.
  • Added pause message when options menu is displayed. 
  • Added chance to acquire trade agents for defeating hostile ships close to a station. 
  • Added option to use the entire range of a slider for forward speed. 
  • Added empty weapon slot to missile cycle. 
  • Added ability to click on certain monitors in player cockpit to open specific menus (use NumPad to look down).
  • Improved AI fight/flee behaviour (again!). 
  • Improved price calculation logic for stations with multiple production modules. 
  • Improved targeting behaviour especially when using gamepad. 
  • Improved organisation and labelling of controls in control configuration menu. 
  • Improved mission bar design for better readability. 
  • Improved visual appearance of ability menu. 
  • Improved mouse picking in the ability menu so that hovering the cursor over the hotkey buttons correctly selects the button. 
  • Improved mission target behaviour by reducing ping-effect in scenarios where there are more than 8 mission targets. 
  • Improved cases where turning the ship switched displayed target elements a lot. 
  • Improved tutorial missions and fixed several issues with them. 
  • Improved highway flight by allowing roll axis to steer left/right instead of doing nothing.
  • Improved replacement of architects. 
  • Improved mission enemy balancing. 
  • Improved game over animation. 
  • Improved behaviour of L and XL mining ships assigned to warehouses. 
  • Improved interaction with crates/buttons/hack panels by doubling interact distance. 
  • Improved preset profile for Saitek X52 to make use of changed interact menu positions. 
  • Improved input mapping options (NOTE: some input profiles, especially for joysticks, may need to be reset). 
  • Changed maximum distance of __cpLocation-based icons to reduce icon clutter on station approach.
  • Changed main menu to deactivate steering while it is open. 
  • Changed interact menu layout to be usable for 4-directional joystick POVs. 
  • Replaced gamepad controls menu with auto targeting menu. 
  • Fixed fighters dismissing valid targets if they are far from their commander. 
  • Fixed Xenon not spawning in Albion on higher difficulty levels. 
  • Fixed ships warping between unconnected highways. 
  • Fixed Plasma Cannon Mk3 not having area damage. 
  • Fixed NPCs on platforms engaging in smalltalk even if no smalltalk dialog option available. 
  • Fixed Assign Trading Ship upkeep mission for warehouses being impossible to accomplish. 
  • Fixed several other smaller mission issues. 
  • Fixed drone dealer hint text. 
  • Fixed successful player kill being registered if they destroyed a crate they were supposed to collect. 
  • Fixed event monitor opening and closing directly when switching to external view under certain circumstances. 
  • Fixed very rare case of broken event monitor. 
  • Fixed very rare cases of incorrect colors being displayed in the UI. 
  • Fixed rare cases of interact button (A on gamepad) stopping working. 
  • Fixed full stop action not aborting boost while throttle is at 0, e.g. with gamepad. 
  • Fixed first person rotation being much too slow in certain cases. 
  • Fixed very rare case resulting in an event monitor being displayed in 1st-person or inside the drone HUD when it shouldn't. 
  • Fixed target elements being stuck in-place with the opening interact menu. 
  • Fixed saving game in a damage area being a death sentence. 
  • Fixed reward notifications spamming with very short delay. 
  • Fixed cases where target elements were missing on ships. 
  • Fixed rare cases where the target elements or interact menu would be displayed behind the crosshair. 
  • Fixed rare cases of hull/shield bars being displayed for obstructed targets without a target element. 
  • Fixed cases where target elements appeared to flicker wildly. 
  • Fixed case of crosshair arrows pointing to incorrect position. 
  • Fixed case in which the selected menu line was not scrolled into view when pressing Up key. 
  • Fixed cases of Enter key having no effect. 
  • Fixed case of game being stuck on pause when UI is reloaded while game is paused. 
  • Fixed cases where the game paused text vanishes even though the game is still paused. 
  • Fixed cases where game unpauses automatically, e.g. Alt-Tabbing out and back. 
  • Fixed issue with using non-bidirectional throttle together with gamepad mode. 
  • Fixed missing particle effects when loading a savegame. 
  • Fixed missing ship trails in highways. 
  • Fixed disappearing engine trails for ships entering and leaving gates and highways. 
  • Fixed missing normal map on floor in the Teladi gamestart station. 
  • Fixed inability to change a Construction Vessel's orders before it starts moving to deploy. 
  • Fixed problem with SETA not remaining deactivated while holding down fire button. 
  • Fixed small and medium ships not considering fleeing after deciding to attack. 
  • Fixed squadron subordinates attacking non-combat ships on sight when not attacked first. 
  • Fixed Trade Deals menu breaking if a ship's queued trades are all with other ships. 
  • Fixed player getting notifications for player-owned Construction URVs and Cargolifters getting destroyed. 
  • Fixed area damage of Plasma Mk3 being overpowered when shooting without charging. 
  • Fixed damage calculations for certain weapons. 
  • Fixed ROVs not moving to dock. 
  • Fixed welding effects of build and repair drones not appearing after loading a savegame. 
  • Fixed warehouse trade ware prices not being locked to average price in some savegames. 
  • Fixed rare issues with targeting objects using the gamepad. 
  • Fixed lost steering input after closing a menu in certain cases. 
  • Fixed short freeze when trying to cycle missiles when none are present. 
  • Fixed NPC warehouses not trading at average price (for real this time). 
  • Fixed moving the mouse not activating mouse mode reliably at high framerates. 
  • Fixed inconsistency with "target closest object" behaviour. 
  • Fixed causes of several rare crashes. 
  • Various small performance improvements. 

Update 4.10

19 April 2017

  • Added ammunition display to detail menus of ships and stations. 
  • Improved font readability in certain cases. 
  • Improved crosshair visual quality. 
  • Improved slider bar behaviour for large range values. 
  • Improved positioning of minigame display to try to avoid obstructing other elements. 
  • Improved output errors caused by mods which generate certain UI problems. 
  • Improved output from errors caused by Steam configuration issues when trying to start game. 
  • Improved AI fight/flee behaviour. 
  • Improved squadron engagement logic. 
  • Improved combat movement for capital ships with forward-mounted weapons. 
  •  Improved determination of zone in which to mine for station-based mining ships. 
  •  Improved station-based miners engaged in inter-sector mining. 
  •  Improved defence officers on capital ships now target surface elements of hostile ships. 
  •  Improved movement from explicit player-given movement order. 
  •  Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!). 
  •  Improved mouse cursor hotspot in OSX/Linux version. 
  • Fixed several issues with Chinese localisation. 
  • Fixed scroll-bar overlapping frame background in menu in some languages. 
  • Fixed sliders in some menus starting somewhere in the middle rather than at the left. 
  • Fixed notoriety bar not displaying correct LED-states in certain cases. 
  • Fixed several crosshair behaviour and appearance issues. 
  • Fixed several other minor UI visual glitches. 
  • Fixed NPC command not updating correctly in menu. 
  • Fixed sound position of long range scan echoes. 
  • Fixed Xenon capital ships being boardable. 
  • Fixed mining laser getting weapon mods that affect cooling. 
  • Fixed Withdraw From Battle not holding fire. 
  • Fixed squadron escorts not moving to attack in some cases. 
  • Fixed trades getting disrupted by ships fleeing. 
  • Fixed escape pods not moving after being ejected. 
  • Fixed capital ships sometimes getting stuck trading, especially with other ships. 
  • Fixed ships and stations not becoming hostile when their trade drones are destroyed. 
  • Fixed rounding issues causing engineers to sometimes not make progress when repairing hull. 
  • Fixed several issues with ship pathing. 
  • Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu. 
  • Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it. 
  • Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation. 
  • Fixed engagement distance tolerances for capital ships moving in combat. 
  •  Fixed plot getting stuck when trying to capture the Taranis with Borman (problem introduced in 4.10). 
  •  Fixed small lines appearing in certain font sizes (problem introduced in 4.10). 
  •  Fixed long-range scan hints appearing too often. 
  •  Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction. 
  •  Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state. 
  •  Fixed weapon mod menu being available on NPC ships. 
  •  Fixed circular command structures when assigning multiple ships a commander. 
  • Fixed request to repair ship resulting in new drones being installed instead. 
  •  Fixed case of fleeing ships failing to do so. 
  •  Fixed capital ships without long-ranged weapons moving too close to very large targets when in combat (problem introduced in 4.10). 
  • Fixed button to open command line blocking input the first time you do it (problem introduced in 4.10). 
  •  Fixed mass traffic clumping after loading a savegame (problem introduced in 4.10). 
  •  Fixed crash starting game on a PC with more than 8 graphics devices. 
  •  Fixed external view being in the wrong position when activated for the first time. 
  •  Fixed ships sometimes ending up in wrong positions after loading a savegame. 
  •  Fixed cases where player drones bounced off the ship instead of docking. 
  •  Fixed ship traders failing to determine the amount of ammunition currently equipped. 
  •  Fixed long range scanners not detecting objects in adjacent zones. 
  •  Fixed passengers being commable from space, allowing them to be picked up. 
  •  Fixed Xenon P being generated for missions more often than it should 
  •  Fixed ships patrolling while guarding something, occasionally getting continuously distracted. 
  •  Fixed construction drones flying to incorrect positions. 
  •  Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light. 
  •  Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom). 
  •  Fixed mouse input being enabled for flight or first person movement while a game overlay is active. 
  •  Fixed inability to leave a highway while a menu is open. 
  •  Fixed missing engine trails in highways (problem introduced in 4.10). 
  • Fixed problems with targeting objects in various cases. 
  • Fixed endless loop when loading a savegame in certain cases. 
  • Fixed several small memory leaks. 
  •  Fixed rare case of UI lock-up (problem introduced in 4.10). 
  •  Fixed several causes of crashes. 
  •  Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles. 
  •  Numerous small performance improvements. 

Update 4.00

25 February 2016

  • New Feature: Bulletin board system to keep track of offered missions.
  • New Feature: Major overhaul of external view (enabled menus, target elements, external view in highways, and more).
  • New Feature: Orders for multiple selected ships in the Property Owned menu (replaces 'Broadcast' order).
  • New Feature: Trade Deals menu with profit estimates.
  • New Feature: Economy logging and statistics.
  • New Feature: Time acceleration using SETA.
  • New Feature: New mission to obtain player ship jump drive.
  • New Feature: New missions to hack stations and obtain rare or valuable items.
  • New Feature: You can now find and craft rare weapon modifications that increase your weapon's stats when installed.
  • New Feature: New in-game tutorials.
  • Added 'Fly to position' order selecting a position via map click (replaces 'Fly to Zone' order).
  • Added ability to access various features (event monitor/info point interaction, comms, mission/trade offers, etc.) while remote controlling drones.
  • Added radar while remote controlling drones.
  • Added ability to claim ownerless capital ships by placing NPC on platform.
  • Added current target as default destination for autopilot hotkey (Shift+A), uses mission objective as before if no target set.
  • Added new Nyanae ships to Omicron Lyrae, replacing the Gigurum ships there.
  • Added new Mercancias ships to DeVries, replacing the Gigurum ships there.
  • Added new Xenon P ship.
  • Added heat damage from engine jets.
  • Added new "very hard" difficulty level.
  • Added navigation skill influence on effectiveness of AI pilots.
  • Added efficiency influence on cooling rate so that some weapons (e.g. Pulsed Maser) don't stop building up heat when damaged.
  • Added mouse look for camera rotation in all external views and in the cockpit (default is middle mouse button).
  • Added Xenon pilot self-destruct allowing ships to be claimed.
  • Added notification if a player squad drone was lost or killed.
  • Added missing ion and plasma resource fields to Maelstrom.
  • Added NPC population to player owned stations.
  • Added indication of unread entries to encyclopedia.
  • Added mouse-over tooltips for various conversation options.
  • Added status report notifications during boarding.
  • Added new variation to mission where player must clear an area of explosives.
  • Added jump drive and fuel storage to Xenon I.
  • Added axis labels and visualization of jumpgate direction to holomap.
  • Added drones launching from stations depending on Defence Officer skills.
  • Added revealing of NPC skills when they are hired.
  • Added NPC flee and retreat maneuvers based on skills.
  • Added new achievements.
  • Added in-game links to tutorial videos.
  • Added autosave once per hour if no docking autosave takes place in that time.
  • Added savegame compression.
  • Removed option to replace a working architect, which broke the both of them!
  • Removed restriction on number of entries in station shopping lists.
  • Removed legacy shaders.
  • Improved small ship AI to use boost in combat situations based on pilot skills.
  • Improved behaviour when following mission target using autopilot.
  • Improved HUD toggle now toggles more elements and works in more cases.
  • Improved speed of medium sized ships.
  • Improved gate transitions for capital ships, with better entry positions and a queue system.
  • Improved missiles cycling, skipping missiles for which you currently have no ammunition.
  • Improved event monitor display when picking up multiple containers in space at the same time.
  • Improved upgrade menus to distinguish between capital ship primary shield generators and smaller ones.
  • Improved balancing of NPC ship group sizes in Hard and Very Hard difficulty.
  • Improved max skill engineers so they can now repair hull up to 100%.
  • Improved mouse accuracy in menus.
  • Improved station manager logic to better coordinate multiple owned ships.
  • Improved highway entry/exit sounds.
  • Improved balancing of ship prices (increased price of container transporters by 50%, reduced other medium sized ships by 25%).
  • Improved NPC behaviour when flying through Jump Gates to clear the area.
  • Improved accuracy of combat damage calculations when player is not present.
  • Improved balance of pirate wings for easy and normal difficulty.
  • Improved auto-aim behaviour when not firing at cursor.
  • Improved docking behaviour of ships.
  • Improved guided missiles flight behaviour.
  • Improved target selection using gamepad controls.
  • Improved text quality for smaller fonts in some rare cases.
  • Improved readability of target element texts.
  • Improved behaviour of ships trading with warehouse stations.
  • Improved station drone launching.
  • Improved mission reward balancing.
  • Improved AI pathing.
  • Improved mission bar positioning and appearance.
  • Improved holomap presentation.
  • Improved balancing, timing and behaviour of Pirate ship groups.
  • Improved shielding of drone launch pad for Balor.
  • Improved visibility of target arrows in external view on bright backgrounds.
  • Improved radar range of all CVs from 12km to 32km.
  • Improved mission guidance.
  • Improved quality of local lights.
  • Improved FXAA colour-correction.
  • Improved crash reports to indicate whether game has been modified.
  • Changed default setting for menu display from "Side Console"-mode to "HUD"-mode.
  • Fixed trade ships assigned to stations not respecting their new commander's subordinate range.
  • Fixed being able to issue multiple transfer orders for the same wares when using ware exchange with a station.
  • Fixed another scenario that could lead to incorrect amounts of unavailable units.
  • Fixed incorrect quantity of bought fuel cells on 'Refuel' order if the ship already had some fuel.
  • Fixed several bugs with Marauder Pirates not being able to steal dropped containers from their targets.
  • Fixed several cases resulting in ships getting stuck when following other ships out-of-sector.
  • Fixed missing command info for mining drones and for transport drones picking up ware containers.
  • Fixed stations complaining when player destroys an ownerless ship.
  • Fixed broken game controls after interacting with a trade offer while controlling a drone.
  • Fixed rare cases where objects showed incorrect outlines.
  • Fixed encyclopedia display of maximum speed for capital ships.
  • Fixed player ship sometimes jumping positions when changing zones while flying on autopilot.
  • Fixed engine ambient sound volume and pitch not working correctly during autopilot.
  • Fixed autopilot stopping when following a ship that changes zones.
  • Fixed autopilot continuing when entering a remote-controlled drone.
  • Fixed remote controlled missiles not moving while entry animation is running.
  • Fixed AI roll rotation in several flight behaviours.
  • Fixed event monitor hints overlapping the "Press F" text on the HUD eventmonitor.
  • Fixed capital ships boosting backwards or sideways.
  • Fixed broken aim indicator when controlling a drone.
  • Fixed station owned in Empire Builder not being able to replace Construction Vessel.
  • Fixed plot Construction Vessels being boardable.
  • Fixed station managers losing their account when involved in ware exchange trades.
  • Fixed ships on autopilot sometimes not accelerating to full speed (e.g. when player ship leaves a highway).
  • Fixed player ship getting stuck at the exit of a highway if a menu is open.
  • Fixed being able to shoot dumbfire missiles backwards in external view.
  • Fixed broken jumpdrive not allowing refuel order to be given (still not allowed if jumping required to refuel).
  • Fixed garbled text on target elements in Russian localisation.
  • Fixed accumulating highway ad signs.
  • Fixed calculation error with recommended budget resulting in value sometimes being too high.
  • Fixed incorrect flight orientation on AI drones and Xenon fighters.
  • Fixed wrong rotation on the mining movement of medium miners.
  • Fixed player ship auto-roll when menus are open and the auto-roll option is off.
  • Fixed capital ships flying too slowly or getting stuck when avoiding other ships.
  • Fixed certain ships not being able to pick up collectables.
  • Fixed dark or black loading screen when pressing ESC quickly after starting a new game.
  • Fixed player being able to click on invisible UI elements, such as while HUD not displayed.
  • Fixed several missions not cleaning up properly.
  • Fixed traders having too much scrap metal.
  • Fixed hack panel missions telling the player to return to ship when docked.
  • Fixed problems with the player auto pilot going through jump gates.
  • Fixed tumbling highway ships when the player exits highway.
  • Fixed production resource consumption not being calculated correctly in rare cases.
  • Fixed double "Cr" in logbook messages for money transfer for Fuel Cells.
  • Fixed issue where a 'static' effect remained over the event monitor during the plot.
  • Fixed Particle Repeater weapons building up heat slower at higher framerates.
  • Fixed player ship not being able to enter highways with an open menu.
  • Fixed rare case of missing highway/gate/ship group target elements after starting/loading a game.
  • Fixed rare case of non-working input controls after starting/loading a game.
  • Fixed interact menu not always being on top of other target elements when using mouse/gamepad controls.
  • Fixed current target not always on top of all other target elements.
  • Fixed target elements not always on top of other target elements which are further away.
  • Fixed rare cases of clicking on a target element actually targeting another object.
  • Fixed target elements jumping when interacting with it while controlling a drone.
  • Fixed rare cases of crosshair showing weird animations.
  • Fixed rare cases of UI issues when switching to/from external and/or drone view.
  • Fixed cases where weapon panels showed startup animation in cases other than entering the ship.
  • Fixed various trade price discrepancies in menus due to incorrect rounding.
  • Fixed game over not showing player ship explosion sound or visual effects.
  • Fixed game starting in non-default full-screen resolution when running it for the first time.
  • Fixed voice samples for several encyclopedia entries in German localisation.
  • Fixed excessive marine loss when attack strength slightly higher than defence strength.
  • Fixed Transfer Wares order not working between small/medium ships and Construction Vessels.
  • Fixed very rare cases where target elements were missing or being displayed when they shouldn't be.
  • Fixed double sound effects in certain menus.
  • Fixed ship capture chance ignoring hull state.
  • Fixed several cases of small ships stuck and not following other ships into Highways.
  • Fixed line selection in sector map with many zones.
  • Fixed hitting a destroyed lock on a lockbox blowing up the lockbox.
  • Fixed some cases of drones flying far away before docking on their launchpads.
  • Fixed loading of buy/sell configuration for trade wares from savegame.
  • Fixed case of production not progressing to next possible item if current item is blocked.
  • Fixed partial wrecking of certain ships.
  • Fixed blending at screen edges with FXAA.
  • Fixed cases of ships fleeing while docking or executing trades.
  • Fixed target loss and failure to target in certain cases.
  • Fixed ships being able to rotate with all engines destroyed.
  • Fixed stuck ships at highway entrances.
  • Fixed problems with station supply delivery.
  • Fixed several cases of small and capital escort ships not shooting or being stuck.
  • Fixed several cases of capital ships not boosting when flying between zones.
  • Fixed capital ship navigation issues due to bad alignment to the boosting orientation.
  • Fixed cases where ships cross jump gates and only use them after turning back.
  • Fixed some cases of capital ships not defending themselves when being attacked.
  • Fixed some cases of mining ships not collecting tagged asteroids on Mining mode.
  • Fixed hacked ships still being able to use their jump drive.
  • Fixed issue with activating auto pilot from a menu while near a large object.
  • Fixed pre-selected line in menus not being on-screen in all situations.
  • Fixed mouse steering being active initially when starting a game in some cases.
  • Fixed text overlapping mission objective bar.
  • Fixed muffled exterior sounds after loading a savegame while on a platform without quitting to main menu.
  • Fixed some zones not being visible from inside nearby highway.
  • Fixed visibility range of huge asteroid in Verdant Profit.
  • Fixed external camera view on mass traffic ships aborting when zooming out too far.
  • Fixed external target view being zoomed out far too much on some ships.
  • Fixed cockpit camera movement not working directly after loading a savegame.
  • Fixed obstructed target elements when docked at Teladi capital ships.
  • Fixed several issues with mission guidance involving highways.
  • Fixed stations not always being connected to each other with mass traffic if there is more than one highway nearby.
  • Fixed case where having the auto pilot follow a jumping capital ship could make the player end up in an invalid position.
  • Fixed engines on small ship wrecks sometimes appearing not to be wrecked even though they are wrecked and do not function.
  • Fixed relative movement when entering the Skunk's back room.
  • Fixed equip drone/missile trades not updating when scheduled.
  • Fixed rounding issue in trade price display.
  • Fixed ships assigned to a commander not working after receiving a new Captain.
  • Fixed upkeep missions to transfer credits not completing if the wanted amount was reduced.
  • Fixed Game Paused message text not being centered.
  • Fixed throttle feedback sound being played when pressing "full stop" key while in a menu.
  • Fixed menu crash when viewing certain modules of R&D Chem Labs in the encyclopedia.
  • Fixed incorrect throttle setting when returning from the Skunk's back room while being dragged along by a capital ship.
  • Fixed trade ships remaining passive when new planned trips are added while undocking after last planned trip.
  • Fixed erratic autopilot movement when flying near station's surface elements.
  • Fixed 'Withdraw from Battle' order not properly working in some situations.
  • Fixed several cases of lost combat drones launched from capital ships.
  • Fixed player owned escort capital ships having wrong behaviour when their commander's captain is replaced.
  • Fixed rare cases of ships teleporting after giving new fly orders if they were moving previously.
  • Fixed some cases of area damage not working correctly.
  • Fixed follow behavior for squad ships, where occasionally bumped the Skunk.
  • Fixed builder ships not being able to receive wares from stations in high attention.
  • Fixed transport drones taking too much time to reach their destination.
  • Fixed rare cases of incorrectly positioned elements in menus.
  • Fixed cases where no mission target was displayed.
  • Fixed crosshair not showing mission target arrow.
  • Fixed targeting issues in gamepad mode.
  • Fixed several issues with event monitor during campaign.
  • Fixed too frequent "Incoming missile" warnings.
  • Fixed various cases of ships and other objects that moved too far away from any known zones.
  • Fixed issues with certain savegames taking an excessively long time to load.
  • Fixed collision avoidance being active when controlling a torpedo.
  • Fixed ships becoming invisible, especially during escort missions.
  • Fixed boarded capital ship escorts continuing to escort after boarding.
  • Fixed object menu layout with NPC subordinate ships.
  • Fixed missing text for Onil engine.
  • [TTO] Fixed playership being immovable on first game start in very rare situations.
  • [TTO] Fixed some navigation issues with NPC ships flying to Albion gate in Fields of Opportunity.
  • Fixed game freezing when quitting the game with Alt+F4 while in loading screen.
  • Fixed startup issues with corrupted or incorrect DLLs in Windows system directory.
  • Fixed several small memory leaks.
  • Several more small performance and memory optimisations.
  • Fixed more causes of crashes.

Hotfix 2 3.61

2 November 2015

  • Here's another hotfix, this time to solve a problem encountered by a few people when trying to load some specific savegames.

Hotfix 1 3.61

9 October 2015

  • Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause. 

Update 3.61

25 September 2015

  • Added ability to toggle HUD display (default mapping Shift-H).
  • Improved "flight assist off" mode by allowing stop key to operate.
  • Improved AI pathing and mission guidance to and from Empty Space zones.
  • Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets.
  • Fixed multiple causes of "stuck trades".
  • Fixed construction vessels adding unbuilt upgrades after repairing a station.
  • Fixed welder drones occasionally working on wrong parts of station after loading savegame.
  • Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad.
  • Fixed beam weapons not heating up over time.
  • Fixed infopoint location at several stations.
  • Fixed secondary resource efficiency effects not showing up in menus when only some resources are present.
  • Fixed targeting of mission offer or infopoint causing zone map to stop working.
  • Fixed hotkeys and back button on repair menu slider not working.
  • Fixed in-game processing of mouse clicks when click is bringing game window into focus.
  • Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty.
  • Fixed selection of gates using map.
  • Fixed several more causes of crashes.
  • Several small performance and memory optimisations.

Update 3.60

2 September 2015

  • New Feature: Target can now be set directly from within the holomap.
  • New Feature: Flight assist mode can now be disabled.
  • Added audio feedback for when the game is saved.
  • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.
  • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary.
  • Improved text-readability of distance and destination texts at target elements.
  • Improved performance and responsiveness of UI.
  • Improved accuracy of mouse click/pick detection.
  • Improved shooting behavior in external view.
  • Improved readability of start menu, options menu and sidebar by removing "scan lines".
  • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
  • Fixed memory leak in upkeep missions causing large savegames and long game shutdown times.
  • Fixed player falling through floor of ship if walking around while in super-highway.
  • Fixed broken player movement after certain multi-stage conversations.
  • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform.
  • Fixed police not picking up all dropped illegal containers from player when scanned.
  • Fixed engineer repairing hull too slowly if there are no other damaged elements.
  • Fixed shipyards potentially starting to build when something is docking/undocking.
  • Fixed ships/stations still shooting at objects when they shouldn't in certain cases.
  • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination.
  • Fixed combat drones not using evade manoeuvers in several cases.
  • Fixed missing weapons in playership encyclopedia entry.
  • Fixed several issues with crafting mission.
  • Fixed several issues with text and localisations.
  • Fixed several issues with the Twilight Sentinel plot battle.
  • Fixed Plutarch Overwatch station repairing itself after being destroyed.
  • Fixed engine rotation of the Eterscel Raider.
  • Fixed trade reservation clean up when canceling trade plans on player-owned ships.
  • Fixed issues with drone capacity after a drone launch pad is destroyed.
  • Fixed not being able to steer after loading certain savegames.
  • Fixed several bugs related to launching and docking remote controlled drones.
  • Fixed some cases where mouse-picking positions on menus were incorrect.
  • Fixed distance text at target elements not being centered.
  • Fixed details menu for ships in construction.
  • Fixed some incorrect speed values in menus.
  • Fixed problem highlighting station modules by clicking on them in the map.
  • Fixed incorrect part positions in holomap detail view.
  • Fixed accuracy issues with trade prices in savegames.
  • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target.
  • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control.
  • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account.
  • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered.
  • Fixed several small glitches with the crosshair in external view.
  • Fixed player being allowed to dock at ships after they were sold.
  • Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.
  • Fixed architect not asking for enough credits.
  • Fixed incorrect profit calculations.
  • Fixed cases of stuck ships in build-areas preventing stations from being constructed.
  • Fixed missing rare engine reward bug in crafting mission.
  • Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.
  • Fixed drone units being marked as "in use" even if launching them failed.
  • Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.
  • Fixed certain cases of being unable to dock on captured ships.
  • Fixed issue causing excessive stalls when quitting a game session.
  • Fixed issue causing performance to degrade slowly over a long game session.
  • Fixed several more causes of crashes.
  • Several small performance and memory optimisations.

Update 3.53

2 April 2015

  • Improved extension handling so that loading order of mods now follows defined dependencies.
  • Fixed several of the most common remaining causes of crashes.
  • Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
  • Fixed broken buttons on player ship entry in encyclopedia.
  • Fixed rounding error relating to upgrade counts.
  • Fixed missing text truncation for objectives in Mission Manager.

Update 3.52

27 March 2015

  • Fixed default NPCs being able to board the playership and getting stuck.
  • Fixed being able to get more than five skill stars through employee training before skills are revealed.
  • Fixed ship animation issues when leaving the area and returning later.
  • Fixed some Russian localisation issues.
  • Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.

Update 3.51

20 March 2015

  • Collision shield damage now only applies to player ship, or drone when under player remote control.
  • Improved balancing and accuracy of combat calculations when player is not present.
  • Fixed missing drone docks on Sucellus and Balor.
  • Fixed missing shield protection for drone bays on large Teladi ships (Teladi Outpost DLC only).
  • Fixed player being thrown far into empty space when leaving super highway under autopilot.
  • Fixed mass-traffic "clumping" after loading a savegame.
  • Fixed problem with mapping buttons on certain joysticks.
  • Fixed very rare case where a target might not be selected using gamepad controls.
  • Fixed delay when launching mining drones from Teladi capital ship (Teladi Outpost DLC only).
  • Fixed engineers not returning Construction URVs in some situations.
  • Fixed incorrect maximum shield values during and after construction.
  • Fixed repairing of station parts not correctly restoring surface elements.
  • Fixed "free" upgrades on stations extended when the player is not present.
  • Fixed scan station missions not completing.
  • Fixed missing variation name on several ships.
  • Fixed "zombie" NPCs on certain stations who will not respond to attempts to talk.
  • Fixed capital ships not being able to boost if shields are too low.
  • Fixed claimed ships not running commands after claim is complete.
  • Fixed drones bumping while trying to dock on certain docks.

Update 3.50

15 March 2015

  • New generic missions and new upkeep missions for easier station management.
  • New ships: The new Onil mining ships available in the Canteran shipyard in DeVries.
  • New "Container Magnet" which helps to attract nearby collectables to the player ship.
  • Easier navigation through text search field in map.
  • New FXAA graphics option.
  • Improved station manager and station owned ship trade behavior.
  • Improved balancing and accuracy of combat calculations when player is not present.
  • Improved response of player owned stations to nearby player ships being attacked.
  • Completely reworked Russian localization.
  • Improved support for UI-modding and much more...

Update 3.20

3 February 2015

  • Added fuel info and planned trips to property owned menu.
  • Added build progress info to architect order.
  • Added credits due from trades to player status menu.
  • Added boarding attack strength to player ship info menu.
  • Added crafting progress info to event monitor when collecting crafting items.
  • Added logbook entry for captured ships.
  • Added killer information to logbook entry when player-owned objects are killed.
  • Improved player station defence behaviour to include defence of ships.
  • Improved guided missile flight behaviour when launching them.
  • Improved Transfer Wares flight movement when docking and undocking.
  • Improved price info in menus for ships at shipyards.
  • Improved accuracy of click-recognition in mini-game.
  • Improved ambient sounds.
  • Fixed a case resulting in non-working highway entry gates.
  • Fixed several cases where crafting wares were destroyed unexpectedly.
  • Fixed cases of ships full of wares not performing correct behaviour if assigned to a station.
  • Fixed ships assigned to stations not using all relevant wares when station extensions introduce new products.
  • Fixed lockboxes ejecting wares when destroyed.
  • Fixed rare case of missing specialists on stations in some newly-started games.
  • Fixed player-owned ships reporting attacks by player.
  • Fixed reputation not being lost when player-owned ships destroy objects.
  • Fixed several issues with crafting missions.
  • Fixed ship damage not being taken into account when selling ships.
  • Fixed stuck production in some production modules in certain older savegames.
  • Fixed incorrect boarding pod position when claiming an ownerless ship.
  • Fixed case where damaged ships could become stuck when sold due to missing Engineer.
  • Fixed command info incorrectly displaying 'Undocking' in several cases.
  • Fixes clicks on zone map on objects in zones other than the current one.
  • Fixed stuck holomap zoom if changing zoom direction under certain conditions.
  • Fixed inconsistent behaviour when selecting gates on the holomap.
  • Fixed rare case where map failed to display proper object.
  • Fixed info locations not being visible while in Scanner/Hacker drone if Skunk is too far away.
  • Fixed stations attacking objects that are too far away when player is not present.
  • Fixed discount from "unknown faction" in certain gamestarts.
  • Fixed unnecessary reputation loss events in some cases.
  • Fixed some instances of overlapping text in menus.
  • Fixed secondary resources usage.
  • Fixed player-owned ships not reacting to neutral ships attacks.
  • Fixed incorrect behaviour of ships escorting other ships when the escorted ship is destroyed.
  • Fixed certain shipyards not having miner or collector drones in their inventory.
  • Fixed weapon panel not showing the correct weapon for the Heavy Laser MK1.
  • Fixed reversed buy/sell text in planned trips info in some cases.
  • Fixed overlapping menu elements in equip drones menu.
  • Fixed not being able to deploy a CV to a station which already finished construction.
  • Fixed inconsistencies in ware exchange info between different UI displays.
  • Fixed some cases where UI was not visible when it should have been.
  • Fixed case where player could be locked out of mission offer due to UI issues.
  • Fixed case where game stops accepting any input.
  • Fixed UI crash in encyclopedia with very long descriptions.
  • Fixed some cases of employee skills not being visible.
  • Fixed mission timer not showing up in menus under certain circumstances.
  • Fixed upkeep mission category being displayed if there are no upkeep missions.
  • Fixed missing sound when clicking on menu close button.
  • Fixed missing shield generators on Teladi Phoenix.
  • Fixed missing fuel storage on Teladi Albatross (Liquid).
  • Fixed problems caused by the game being installed in folders with names containing Unicode characters.
  • Fixed some minor memory leaks.
  • Fixed various crashes caused by issues introduced by mods.
  • Fixed several causes of common crashes and improved crash reporting.

Update 3.10

18 December 2014

  • Fixed problem with mission chains where no reward being given would result in the entire chain being failed.
  • Fixed hacking mission with fewer than 6 target points being impossible to complete.
  • Fixed player-owned ships in Teladi game start having no actions running.
  • Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update).
  • Fixed cockpit walk-in animation not stopping when quitting a cutscene early.
  • Fixed cockpit placement on Omicron Trade ship obstructing a shield generator.
  • Fixed unreachable crate on ship platform.
  • Fixed floating adsign on Omicron station.
  • Fixed hull value of Albatross XL (Liquid).
  • Fixed loss of "volatile" crafting wares when using external view or after loading savegame.
  • Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name.
  • Fixed missing hull sections in certain ships since 3.0.
  • Fixed UI/control lockup if autopilot is deactivated from within a menu.
  • Fixed some more causes of potential crashes and improved crash reporting.


Update 3.00

11 December 2014

  • New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
  • New Feature: Stations can now be built in Empty Space zones.
  • New Feature: Dangerous regions that can damage your ship.
  • New Feature: Crafting of special items.
  • New Feature: New non-plot mission chains.
  • New Feature: Employee training to improve skills.
  • New Feature: Ware exchange between player ships and stations.
  • New Feature: Subsystem target cycling.
  • Added ability to run in first person mode.
  • Added custom trade offer price settings.
  • Added new kind of floating crate that must be opened by destroying locks.
  • Added new trade and targeting software upgrades for the player ship.
  • Added option to enable automatic refuel when ships call player if they are out of fuel.
  • Added build progress display to monitor and map.
  • Added option to display non-squad ships in Trade Offers menu.
  • Added Patrol Zone order to continuously secure a zone.
  • Added Gather Resources for mining in different zones.
  • Added option to recall all drones.
  • Added encyclopedia page showing station build costs.
  • Added estimated profit to trade menus.
  • Added default drone setups to ship dealer drone menus.
  • Added encyclopedia button to trade details
  • Added shortcut display to new main menu.
  • Added shortcuts for property owned, player inventory and undock.
  • Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0).
  • Added reminder to restart game after enabling/disabling extensions.
  • Added new in-game statistics.
  • Added new tips.
  • Added localisations and voice recordings for new texts (new text in 3.0).
  • Added Broadcast order button to property owned menu.
  • Added new order 'Withdraw from Battle' to stop firing, fly away from enemies and wait for new orders.
  • Added support for expanding/collapsing the map menu list with right/left keys.
  • Added feedback when player property is attacked out of sector.
  • Added pancakes.
  • Added Attack action to interact menu for non-player-owned ships and objects (replaces Hail).
  • Added event and reputation loss when player-owned ship is scanned and has to drop illegal cargo.
  • Added new achievements and statistics.
  • Added ability to hack shield generators resulting in shields being drained immediately.
  • Added boarding resistance display to ship info menu.
  • Added estimated total price per build stage to station build cost in encyclopedia.
  • Improved gamestart balancing.
  • Improved smalltalk gameplay.
  • Improved smalltalk reward balancing.
  • Improved hacking gameplay.
  • Improved AI turret avoidance.
  • Improved AI fuel station selection to reduce queues at the pumps.
  • Improved AI attack behaviour on fleets of capital ships.
  • Improved AI missile target selection.
  • Improved small fighter attacks on big targets.
  • Improved enemy target selection in non-fighter capital ships defending themselves.
  • Improved police scan behaviour, giving more time to drop illegal inventory items.
  • Improved duration of station response after being attacked.
  • Improved positioning of highway advertising signs to avoid traffic.
  • Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
  • Improved balancing of police licence prices, bounty rewards and mission rewards.
  • Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
  • Improved effect on production efficiency of station employees, including skill levels.
  • Improved AI engineer balancing.
  • Improved holomap colour settings.
  • Improved sound levels to muffle outside sounds when on a platform.
  • Improved Defending/Attacking reaction time of the Defence Officer's configuration.
  • Improved 'Attack Object' to not trigger negative reputation before start shooting.
  • Improved AI combat movement to use the correct maximum combat range.
  • Improved balancing of Teladi XL combat ships.
  • Improved flight movement of boosting capital ships.
  • Improved fight music so that it now also plays if a nearby player-owned object is attacked or attacks an enemy.
  • Improved NPC trade ship distribution to address supply/demand inconsistencies in the default universe
  • Improved NPC mining ship behaviour for better resource distribution.
  • Improved balancing of ware price ranges for more interesting trade opportunities.
  • Improved balancing of resources required for drone and small/medium ship construction.
  • Improved balancing of boarding gameplay.
  • Improved engineer repair behaviour allowing higher-skilled engineers to repair to a higher level.
  • Improved balancing of station component prices to better reflect their contribution to profitability.
  • Improved balancing of chance for NPC pilots to bail out when attacked.
  • Improved default follow flight behaviour for player owned ships.
  • Improved 'Fly to my Current Position' flight behaviour.
  • Improved feedback from player-owned ships when under attack.
  • Improved audio feedback for hacking gameplay.
  • Fixed occasional highway-related sound cut-out.
  • Fixed builder ship positioning.
  • Fixed respawning of hidden ships once claimed.
  • Fixed hull sections of certain ships appearing wrecked when they shouldn't.
  • Fixed further cases of production getting stuck when storage for some products is full.
  • Fixed attack/defend configuration of Defence Officer not working in some cases.
  • Fixed unfriendly NPCs allowing further question options after 'Where can I find...?'.
  • Fixed Refuel command being displayed twice in the pilot info.
  • Fixed command info showing 'Docking' when ships undocking.
  • Fixed wares being listed as available for resource gathering on ships not capable of mining them.
  • Fixed damage not being taken into account when selling ships.
  • Fixed some wares being illegal even to Pirates, the Xenon and Ren himself.
  • Fixed collection of station dropped cargo not being flagged as illegal activity.
  • Fixed negative credits in logbook messages.
  • Fixed missing remaining discount time.
  • Fixed "unlocked" percentage being shown for player-owned objects.
  • Fixed incorrect unit capacity calculation in trader menus.
  • Fixed incorrect number of engines displayed in ship detail menu.
  • Fixed production times in the info menu not updating.
  • Fixed 'Account Updated' notification sometimes reporting double amounts, even when transferred amounts are correct.
  • Fixed trades failing completely if pilot funds are not sufficient for entire amount.
  • Fixed additional wares being transported if an empty transport drone is destroyed on its return trip.
  • Fixed player-owned ships not completing current tasks when being added to or removed from the player squad.
  • Fixed switches on platforms not working when the game was saved while they were activating or deactivating.
  • Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
  • Fixed capital ships not shooting at some stations.
  • Fixed station not attacking enemies in several situations.
  • Fixed damage per second simulation for ships using missiles as weapons when player is not present.
  • Fixed demolition drone ammo.
  • Fixed remote controlled missiles not moving if player stops controlling them.
  • Fixed mining ships potentially getting stuck when they are unable to unload their wares.
  • Fixed ships not finishing planned trade trips in certain situations.
  • Fixed ships behaving as though moving while actually standing still.
  • Fixed ships getting stuck in highways.
  • Fixed at least one cause of unexpected warping of player ship to a new location.
  • Fixed cockpit camera movement not working when loading a savegame.
  • Fixed missing voice feedback for some orders.
  • Fixed incorrect NPC voice feedback when there are no explicit orders.
  • Fixed minimum budget display not taking into account local prices.
  • Fixed object positions on map when viewing a different sector.
  • Fixed random initial mouse position when mouse cursor activated on platform.
  • Fixed target cycling sometimes skipping a target or selecting the wrong one.
  • Fixed rare case of current target being lost when cycling targets.
  • Fixed problems targeting certain objects using gamepad controls.
  • Fixed repaired surface elements not being targetable.
  • Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
  • Fixed incorrect rotation of target element for collectible items.
  • Fixed several other rare problems with target elements.
  • Fixed various problems with "re-pinging" of mission targets.
  • Fixed various problems with crosshair information display.
  • Fixed Ability menu not updating if new drone is installed while menu is open.
  • Fixed slider range for drones on small ship trader.
  • Fixed flickering of buttons in Ability menu with mouse controls in some cases.
  • Fixed case where buttion in Ability menu could get stuck in the active state.
  • Fixed mouse-selection problems in dialog menu in certain cases.
  • Fixed several minor issues with crosshair display.
  • Fixed several other minor menu behaviour issues.
  • Fixed shield values not being maintained over savegames (only applies to new savegames).
  • Fixed mining order being available for CVs when it shouldn't.
  • Fixed map mode showing ships in construction when it shouldn't.
  • Fixed non-fighter small ships engaging fights even if they don't have fire-power.
  • Fixed stations not becoming enemies when attacked by player-owned ships.
  • Fixed price calculations for stations with build modules.
  • Fixed stations not removing ammo offers if they no longer have any operational ammo-users.
  • Fixed missing temporary reputation loss notification.
  • Fixed command info on 'Attack Object' order.
  • Fixed 'Attack Object' not attacking the target in several situations.
  • Fixed stations/ships in different zones not being selectable for attack order
  • Fixed small fighters not moving when player is not present.
  • Fixed damage applied when player is not present.
  • Fixed incorrect hull percentage display for ships when player not present.
  • Fixed some cases of lights "popping" when player turns while close to an object.
  • Fixed looping ability menu sound when pressing Alt-Tab in fullscreen.
  • Fixed UI animation issues when capturing videos with fixed framerates.
  • Fixed missing M-sized docks on various stations.
  • Fixed infopoint location on xenon station.
  • Fixed excessively bright lights in Albion interiors.
  • Fixed missing engine descriptions on Teladi ships.
  • Fixed missing explosion/schield effects on several engines.
  • Fixed texture seam in local highways.
  • Fixed mirrored text on several ships.
  • Fixed engineer repairing first item after a pause almost instantly.
  • Fixed stations not attacking enemies in some situations.
  • Fixed rare case of player ship being invulnerable after using remote control.
  • Fixed "ghost" cargo in storage that is wrecked and later repaired when player not present.
  • Fixed boarding sometimes being missing from the interact menu.
  • Fixed ability menu showing wrong reason for drones being unavailable during highway flight.
  • Fixed UI-animation issues when capturing videos.
  • Fixed 'Transfer Wares' command in several situations involving small and capital ships.
  • Fixed cancelling intro conversations not cancelling the rest of the intro properly.
  • Fixed lipsynch in certain conversations.
  • Fixed transport drone arm pickup animation.
  • Fixed another case of multiple ship dealers on one platform.
  • Fixed stations sometimes offering to buy missiles for their turrets even though their ammo storage is full.
  • Fixed possible rare case of some station component rotations not having been corrected in a previous update.
  • Fixed NPC distribution on DLC stations when loading savegames from very old versions.
  • Fixed case where mass traffic networks could get stuck forever.
  • Fixed case where mission could get stuck if the player hit Escape during the mission briefing.
  • Fixed case where mission could fail when giving crafted item to client.
  • Fixed case of incorrect view after conversation ending.
  • Fixed externally triggered music playing over fight music.
  • Fixed missing option to clear shopping list.
  • Fixed multiple cases where interact menu did not show certain actions if an object changed ownership (e.g. when the player claimed/boarded/sold a ship).
  • Fixed Smart Defence button being available even if you had no drones.
  • Fixed victims of attacks being excessively tolerant when the player is not present.
  • Fixed rare issue with displaying hull values in the drone HUD.
  • Fixed drone hacking of ships.
  • Fixed several more causes of crashes and UI freezes, and improved crash reporting.
  • Optimizations resulting in performance improvements, especially in busy areas.

Update 2.51[]

17 October 2014

  • Fixed failure to deselect current target under certain circumstances.
  • Fixed crash when loading certain savegames.
  • Fixed several other causes of crashes.


Update 2.50[]

09 October 2014

  • New Feature: New side-bar based main menu.
  • New Feature: External camera view.
  • New Feature: Free look in cockpit.
  • New Feature: New shipyards for small and medium sized ships.
  • Added Drone Hunt generic mission.
  • Added Protection Detail generic mission.
  • Added Diplomatic Aid mission chain.
  • Added respawning of specialists with increasing hire fees.
  • Added incoming remotely ordered wares to item trader menu.
  • Added auto-refuel setting.
  • Added small ship traders.
  • Added primary shields to large ships which did not already have them.
  • Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
  • Added ability to replace destroyed CVs so that station construction can can continue.
  • Added ability to assign ships to other ships of same size or to any large ship.
  • Added option to choose between stopping and maintaining speed while in menus.
  • Added event monitor display to drone control mode.
  • Added target elements for player-owned small ships.
  • Added statistic for storage modules hacked.
  • Added crash report option with privacy settings.
  • Improved event monitor with "picture-in-picture" mode.
  • Improved hacking gameplay.
  • Improved engine animation and effects.
  • Improved ship AI behaviour in numerous situations.
  • Improved generation of mission enemies.
  • Improved "Assign new superior" command.
  • Improved ability menu to show when a drone is unavailable.
  • Improved mission target indicator to point always to the closest mission target.
  • Improved trade offers menu (shopping list is included in ship cargo).
  • Improved docking behaviour of drones.
  • Improved build tree menu user experience.
  • Improved several mission briefings.
  • Improved Open Comm Link menu in legacy main menu.
  • Improved scan time for police scanning illegal activities.
  • Improved lifetime of containers dropped from cargo bays.
  • Improved remote controlled player drones flying back to the player ship.
  • Improved rendering of distant objects to reduce flickering slightly.
  • Improved Mission Bar so it no longer obstructs menus.
  • Improved crash report content to help us find and fix causes of crashes.
  • Fixed several plot and other mission issues.
  • Fixed player ship cover faction not being reset from Xenon after plot.
  • Fixed player ships returned during the plot being inactive.
  • Fixed incorrect Player relations with Plutarch.
  • Fixed Reiver reputation not being mutual in new games.
  • Fixed drones not being able to return to their home base.
  • Fixed an issue with station expansions not completing out-of-sector.
  • Fixed multiple ship dealers per platform.
  • Fixed escort ships disappearing after loading a savegame.
  • Fixed a pathing issue for ships flying to stations.
  • Fixed an issue with gas collectors not collecting.
  • Fixed production module animations being stuck after having been out-of-sector.
  • Fixed incorrect AI ship behaviour after having been forced out of a highway.
  • Fixed several problems with drone docking.
  • Fixed problems with transport drones not picking up containers.
  • Fixed drones failing to get a new commander if theirs is destroyed.
  • Fixed several mining bugs (resource gathering, movement, searching...).
  • Fixed cases of player drones getting lost when you enter a highway.
  • Fixed police not detecting illegal cargo in player inventory in many cases.
  • Fixed station building not proceeding correctly when not in the player zone.
  • Fixed refuel budget menu assuming that the trader has no money.
  • Fixed case where build resources are requested for the playership.
  • Fixed problem involving disappearing wares.
  • Fixed managers pestering the player for money.
  • Fixed stuck trade offers and refunded money to all participants.
  • Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
  • Fixed jumpgates sometimes sending the player to invalid positions.
  • Fixed mining drones not picking up asteroids in some cases.
  • Fixed ships getting stuck waiting for drones.
  • Fixed some ships not shooting at large objects.
  • Fixed some trade ships ignoring trade opportunities for extended periods of time.
  • Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
  • Fixed exploit allowing repeated instantly-profitable trades on shipyards.
  • Fixed temporary loss of faction discounts when temporarily losing reputation.
  • Fixed remote transport drones ending up in the player squad.
  • Fixed station-to-station trades sometimes ending prematurely.
  • Fixed dropped inventory items being picked up again immediately.
  • Fixed picked-up objects disappearing due to timeout.
  • Fixed several problems associated with hacking gameplay.
  • Fixed mining drones being unable to return to some capital ships.
  • Fixed Split "Gangrene Chaser" turrets disappearing and allow re-building.
  • Fixed upgrade resources being counted twice for building.
  • Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
  • Fixed ship category in encyclopedia for Hermod, Light Sul and Heavy Sul.
  • Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
  • Fixed player ship selectable in Assign to Commander conversation.
  • Fixed unidentified station modules having a name in the map.
  • Fixed being able to remote comm NPCs in the same room.
  • Fixed offset mouse position in borderless window mode.
  • Fixed mouse confinement when starting the game in borderless window mode.
  • Fixed minor button selection bugs in menus.
  • Fixed issues with scrolling down in some menu tables.
  • Fixed automatically changing selection in map menu.
  • Fixed initial button selection in menus not being highlighted.
  • Fixed rare cases of hotkey buttons not working.
  • Fixed occasional freeze when opening the options menu.
  • Fixed cases where the dialog menu was not displayed.
  • Fixed mode options being available in the player ship's back room.
  • Fixed left mouse clicks not closing ability/interact menus in some cases.
  • Fixed double clicks on current target not always opening interact menu.
  • Fixed stuck scroll-bar when returning to a previous menu.
  • Fixed platform trader menu getting stuck with discounts.
  • Fixed various other issues with UI and targeting behaviour.
  • Fixed dialog or legacy main menu sometimes not showing buttons as selected.
  • Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
  • Fixed target cycling not working in highways.
  • Fixed targets being lost in some cases.
  • Fixed mission targets showing group target elements for ships instead of single ship target elements.
  • Fixed certain invisible ship/station components being selectable as target.
  • Fixed keyboard navigation selecting options from time to time.
  • Fixed input actions and states mapped to axis on joystick 3-8 not working.
  • Fixed ability to comm from a remote control drone using the "C" shortcut.
  • Fixed stuck shift keys when alt-tabbing or changing window focus.
  • Fixed station hints not being shown in non-plot games.
  • Fixed mission offer locations being displayed when in a drone.
  • Fixed weird camera behaviour when flying relative to moving capital ships.
  • Fixed main menu font issue in Chinese and Korean.
  • Fixed the boost effect not stopping in some situations.
  • Fixed missing Ad Sign text in event monitor.
  • Fixed wrongly-scaled buy ship menus on detail monitor.
  • Fixed wrong message text when standard drones arrive via remote delivery.
  • Fixed subtitles changing too fast for long lines.
  • Fixed incorrect English voice lines for a Teladi speaker.
  • Fixed excessively bright lights on certain objects.
  • Fixed disappearing ice asteroids.
  • Fixed missing advertising signs.
  • Fixed several of the most common causes of crashes.
  • Various optimisations resulting in performance improvements.


Update 2.20[]

27 June 2014

  • NEW: The 64-bit EXE is now the default. See below for more information.
  • Fixed Secret Service missions constantly reminding player to talk to mission actor.
  • Fixed campaign progressing unexpectedly when docking at station.
  • Fixed player occasionally being in wrong position on platform when loading savegame.
  • Fixed trade offers on player ships/stations occasionally not appearing in trade menu.
  • Fixed claimed ships not showing up in property menu.
  • Fixed ships continuing to move when ordered to wait.
  • Fixed trade orders not being executed when ship has been ordered to wait.
  • Fixed various cases of drones being unable to dock/return.
  • Fixed missing docking bay on Wheat Plantation.
  • Fixed missing container storage on Pharma-Spice Farm.
  • Fixed missing MK2 weapons after completing plot (you may need to change zones before this kicks in).
  • Fixed map not showing player stations.
  • Fixed incorrect positions of some elements on map.
  • Fixed menu slider controls breaking under certain circumstances.
  • Fixed controls no longer working when opening ability menu on a platform.
  • Fixed controller A-button not working after having left the cockpit while an interactive notification was displayed.
  • Fixed station under construction becoming invisible after Alt-Tab.
  • Fixed a leak causing savegames to grow slowly in size over time.
  • Fixed several causes of occasional crashes.


Update 2.10[]

11 June 2014

  • Improved dock info menu by marking enemy NPCs in red.
  • Fixed incorrectly sorted NPCs in the dock info menu.
  • Fixed CVs being unexpectedly relocated when rammed by boosting capital ships.
  • Fixed item trader telling you about an "excellent choice" when you didn't buy anything.
  • Fixed long range scanner effects not showing for distant objects.
  • Fixed resource menu not opening for ship trader.
  • Fixed mission finding player-owned objects as targets.
  • Fixed several other small mission issues.
  • Fixed architect not being set up correctly on plot CV.
  • Fixed capital ships trying to use their jumpdrive when they should go through a gate directly.
  • Fixed several cases of incorrectly oriented ship parts on the radar.
  • Fixed issues with sending cargo collector drones from certain capital ships.
  • Fixed Omicron Lyrae sectors not having an owner faction.
  • Fixed inconsistent interact menu item positions.
  • Fixed one cause of cargo collector drones having trouble launching/docking.
  • Fixed event monitor sounds coming from the wrong direction in first person mode.
  • Fixed text errors in German localisation.
  • Fixed repair not being available for damaged objects when some sub-components are damaged.
  • Fixed build duration and resources required when running a "partial" build (usually in response to missing components).
  • Fixed build durations generally not taking into account production method and efficiency.
  • Fixed repair resources not being calculated correctly.
  • Fixed integrated sub-components sometimes being wrecked independently.
  • Fixed various issues with visual build progress becoming inconsistent during building.
  • Fixed inconsistent component states, both visual and functional, after destruction/repair in certain circumstances.
  • Fixed NPCs on destroyed player platforms not being killed resulting in problems assigning new ones.
  • Fixed problems with stop task and with clear shopping list not clearing the shopping list.
  • Fixed pilots losing money when they are no longer in the squad when they finish their last planned trade.
  • Fixed ships sometimes failing to line up correctly to trade offer docks, blocking trades.
  • Fixed problems with drones not returning to dock.
  • Fixed problems of losing reputation in wrong cases.
  • Fixed various issues with upkeep and Secret Service missions.
  • Fixed cases with missing target elements (especially for newly built stations).
  • Fixed cases where a super-highway exit incorrectly showed a target element.
  • Fixed target element at left side for the playership, when player is under cover.
  • Fixed police ships sometimes attacking innocent objects.
  • Fixed keeping PageUp/PageDown pressed down not cycling through target when being inside a drone.
  • Fixed keeping Shift+F pressed down causing an FPS-drop.
  • Fixed achievements for Hard difficulty not unlocking in some cases.
  • Fixed several minor physics issues.
  • Fixed one cause of "micro-stutter" during gameplay.
  • Fixed several causes of occasional crashes.
  • Various optimisations resulting in small performance improvements.


Update 2.00 (Secret Service Missions)[]

20 May 2014

  • New Feature: Three new gamestarts, each with a new cockpit configuration.
  • New Feature: Rebalanced combat with three difficulty settings.
  • New Feature: Additional commands for your ships.
  • New Feature: Autopilot can fly your ship while you are busy.
  • New Feature: All new highway flight model.
  • New Feature: Most tasks can now be performed without landing on stations.
  • New Feature: Full screen HUD detail monitor option.
  • New Feature: Clicks on event monitor now open relevant menus.
  • New Feature: Map/radar on event monitor.
  • New Feature: New ships in Omicron Lyrae.
  • New Feature: Huge new Xenon ship.
  • New Feature: Four new missile types.
  • New Feature: Improved graphics for an even more beautiful universe.
  • New Feature: New graphics options and presets.
  • New Feature: New start menu scene.
  • New Feature: New Steam achievements.
  • Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
  • Added option to buy replacement player ship cockpit layout from certain traders.
  • Added shield damage for collisions.
  • Improved responsiveness of main menu and dialogs.
  • Improved event monitor with more space for important information.
  • Improved positioning of interface elements in first person mode.
  • Improved production logic now skips products where the station has too much stock.
  • Fixed gamepad mode switching on when axis has non-zero value while at rest.
  • Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
  • Fixed collectable objects not showing a target element.
  • Fixed gates not showing a target element.
  • Fixed info points not being displayed at drone launch pads.
  • Fixed cases where clicking on larger targets didn't work.
  • Fixed rare instance of mission objective bar being stuck on screen.
  • Fixed text field not being reset when closing and reopening trade menu.
  • Fixed problems with overlapping/truncated text on first person event monitor.
  • Fixed cases resulting in jumping target elements.
  • Fixed incorrect text in certain conversations.
  • Fixed icon size in licence encyclopedia entry.
  • Fixed distance sorting in trade menu.
  • Fixed capital ships becoming invisible when boosting while player is close.
  • Fixed cases where build icons were displayed without a builder ship in the player squad.
  • Fixed missing trade offers for architects with no money.
  • Fixed rare case of missing target elements (usually build locations or player owned cap ships).
  • Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.
  • Fixed trade restrictions menu getting stuck.
  • Fixed several causes of occasional crashes.
  • Various optimisations resulting in small performance improvements.


Update 1.31[]

06 May 2014

  • Fixed further problems with ship and station build, upgrade and repair processes.
  • Fixed crash when starting game with more than 4 joystick devices installed.
  • Fixed several other causes of occasional crashes.
  • Improved handling of pre-1.30 savegame compatibility problems caused by mods leaving files in the root extension folder.
  • Improved error reporting in crash dump files.


Update 1.30[]

15 April 2014

  • New Feature: Steam Workshop support.
  • Improved support for joysticks and multiple input devices.
  • Improved mining behaviour for all sizes of ships.
  • Improved trade ship behaviour to favour profitable, non-empty runs.
  • Improved station scan mode which no longer highlights objects that are not relevant.
  • Improved attack and evasive maneuvers and AI.
  • Improved flight pathing during normal flight, when following other ships, and when docking.
  • Improved collector drone flight behaviour near large objects.
  • Improved map handling of ship command hierarchies.
  • Improved trade menu, including text search, sorting and colours.
  • Improved appearance of small ships flying in lanes around stations.
  • Enabled comm/info interactions with player property that is more than 10 km away.
  • Added missions relating to the upkeep of ships and stations.
  • Added new ship types to DeVries.
  • Added list of platform NPCs to station menu (only available if you're in the same zone).
  • Added more information and command hierarchy to player property menu.
  • Added information to encyclopedia about stations/ships that can be built.
  • Added option to stop displaying steering mode message.
  • Fixed missing manager comm option.
  • Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
  • Fixed several other incorrect or inconvenient menu behaviours.
  • Fixed calculations for gathering certain resources out-of-sector.
  • Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
  • Fixed some objects left in construction state after building finished (still at least one rare case remaining).
  • Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
  • Fixed trade ships not stopping their current order after clearing their shopping list.
  • Fixed trade orders for selling items using ships in player squad.
  • Fixed ships blocking docking bays after having docking interrupted.
  • Fixed incorrect docking icons under certain circumstances.
  • Fixed not being able to unlock skills of defence officers on platforms.
  • Fixed displayed total counts of stored units.
  • Fixed drones that should have a commander appearing in property owned menu.
  • Fixed destroyed drones not being properly removed from drone storage.
  • Fixed incorrect ship position after leaving a highway with a menu open.
  • Fixed stations creating trade offers with higher value than it can afford.
  • Fixed building and production remaining paused after modules having been hacked.
  • Fixed ships assigned to stations being incorrectly assigned mining jobs.
  • Fixed outdated trade offer information appearing on event monitor.
  • Fixed trade ships assigned to player stations sometimes not updating their range.
  • Fixed object menu not restoring after closing station trade offers.
  • Fixed production menu information not updating correctly.
  • Fixed production showing very long production times in certain cases.
  • Fixed production stalling due to stations filling up with intermediate wares.
  • Fixed several pathfinding problems, which should prevent ships from flying through stations.
  • Fixed ships equiping drones or ammo getting stuck in the shipyard.
  • Fixed problem that could cause following ships to get stuck when the target changes zones.
  • Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
  • Fixed architect destroying drones in storage without adding them to the station.
  • Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
  • Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
  • Fixed calculation of required funds when trading with other player property.
  • Fixed pilot not being placed on ship's platform.
  • Fixed ships trying to go to the same coordinates by default.
  • Fixed mining for medium size ships.
  • Fixed incorrect mining order for ships which can't transport the mining wares.
  • Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
  • Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
  • Fixed several other cases of ships getting stuck, not moving when they should.
  • Fixed owner of fuel station in Gemstone Manufacture.
  • Fixed incorrect lasers being used by medium ice collector ships.
  • Fixed problem with accuracy of time data in savegames with long play time.
  • Fixed rotation of construction ships after flying to build location.
  • Fixed visual glitch on map when targeting/entering/leaving highways.
  • Fixed animation problem with highways in games with long play time.
  • Fixed stalls when entering highways in savegames that have been saved/loaded many times.
  • Fixed another cause of the game stalling for a short time.
  • Fixed crash when loading certain savegames.
  • Fixed several causes of apparently random crashes.
  • Various optimisations resulting in performance improvements.
  • Significant performance improvements on some AMD graphics cards, particularly R9.


Update 1.25[]

26 February 2014

  • New Feature: Player-owned ships and stations can now be renamed.
  • New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely.
  • Added logbook entries for refuelling, trade and building.
  • Added call from manager when a station is low on credits.
  • Added ship name when player gets a call requiring a response from a player owned ship.
  • Fixed a cause of occasional crashes when loading savegame.
  • Fixed a cause of occasional crashes during large battles.
  • Fixed several other causes of occasional crashes.
  • Fixed another cause of the game hanging after Alt-Tab.
  • Added prices for small ships so that these can now be sold.
  • Cargo value is now taken into account when selling a ship; you get roughly half it's value.
  • Fixed price calculations for intermediate wares.
  • Fixed two causes of disappearing ships and one of ships ending up in strange places.
  • Fixed certain station elements being rotated incorrectly after loading a savegame.
  • Fixed problem with random station elements being built and preventing further building.
  • Fixed problem with small ships preventing building.
  • Fixed problem with drones not being able to dock at certain mining ships.
  • Fixed incorrect container amount being dropped from cargo drones.
  • Fixed another issue with cargo collection.
  • Fixed buy offers for more wares than can be stored.
  • Fixed player being able to start multiple boarding operations on the same ship.
  • Fixed abort button for boarding operations.
  • Fixed info and comm options for externally docked ships.
  • Fixed issue with operational range settings resulting in ships looking for trades in the wrong places.
  • Improved station-owned mining ship AI to prevent station from filling with more resources than it wants.
  • Improved shooting logic for NPC ships (more improvements to come).
  • Fixed a problem resulting in inactive patrol ships.
  • Fixed a problem with NPC beam weapons not firing correctly.
  • Fixed tag darts occasionally tagging something other than their intended target.
  • Added inter-system traders to DeVries.
  • Fixed station scan mode remaining active when it shouldn't.
  • Fixed rare case resulting in missing info points and dock icons.
  • Fixed subordinate count in orders menu.
  • Fixed incorrect trade status in ship menu.
  • Fixed "+" button not working in map menu under certain circumstances.
  • Fixed sold ships and collected drones being displayed as destroyed in the logbook.
  • Added missing descriptions for systems to encyclopedia.
  • Improved rewards after successful smalltalk on platforms, including trade subscriptions.
  • Improved dialog structure to find people on platforms.
  • Fixed missing architect on plot builder ship.
  • Fixed player being sent to a hostile NPC when asking for directions.
  • Fixed ships not in player squad requesting player input when out of fuel.
  • Fixed visual flicker when returning to the cockpit from a platform.
  • Fixed location of visor/glasses on certain NPCs.
  • Fixed missing physics data when loading a savegame.
  • Added graphics settings for SSAO, Glow and Distortion.
  • Fixed incorrect display of certain options in graphics menu.
  • Fixed incorrect resolutions when changing displays in borderless mode.
  • Improved stability of job system and patch code with modified games.
  • Added support for catalog files in mods.
  • Added Korean localisation (text only).
  • Added Spanish localisation (text only, incomplete but included to enable feedback to translators).
  • Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.

Patch 1.25 Hotfix 1 - 2014-03-10

  • Improved stability of cutscene playback while on a platform.
  • Fixed stuck drone production on URV Forge.
  • Added French localisation for texts that were new in 1.25.
  • Improved font for Russian localisation.


Update 1.24[]

04 February 2014 Includes changes from Patch 1.23 that was not released outside the Beta process.

  •  New Feature: Manual target control with keys for target nearest crosshair, closest enemy and  next/previous target. Further improvements planned.
  •  New Feature: Logbook system covering non-plot missions, player ships, discounts/commissions and  game tips. Logging of a wider range of events planned.
  •  Added shipyard to Gemstone Manufacture.
  •  Added escort fighters to some capital ships.
  •  Increased Pirate, Reiver and Xenon activity for more action.
  •  Increased yields for mining regions in DeVries and Maelstrom.
  •  Fixed error causing map to suddenly close under certain circumstances.
  •  Fixed more causes of being teleported into the middle of nowhere on loading a savegame.
  •  Fixed cases where destroying a ship could result in the target element not getting removed.
  •  Improved update frequency of target elements.
  •  Fixed cargo collection mode.
  •  Fixed mining ships collecting ware containers.
  •  Fixed builder ships not being able to trade with stations reliably.
  •  Fixed one problem with building restarting when player not present (another build issue remains).
  •  Added filtering by station/ship in trade offer menu.
  •  Added Hire option with negative response for certain NPCs.
  •  Prevented certain plot ships from being sold.
  •  Fixed problem with timing of money transfer to/from manager.
  •  Added means for NPCs to return to player ship from assignments.
  •  Fixed marines not showing up in player ship units.
  •  Fixed builder ship menu not updating player account.
  •  Fixed negative total yield amounts for asteroid fields.
  •  Fixed more inconsistencies in weapon counts.
  •  Fixed drone count calculation for ship trader.
  •  Fixed several issues with active mission/guidance info being disabled.
  •  Fixed missing/incorrect highway names in mission objectives.
  •  Fixed assigning a ship to a station without a manager.
  •  Removed "taglauncher" from encyclopedia.
  •  Removed civilian factions from encyclopedia.
  •  Fixed several encyclopedia layout issues.
  •  Fixed several issues with build/repair drones.
  •  Fixed incorrect cargo prediction based on shopping list data under certain circumstances.
  •  Fixed trade menus not keeping track of selected ship in some cases.
  •  Added default "protect" behaviour for ships in your squad.
  •  Improved capital ship fight behaviour.
  •  Fixed problem with ships not attacking.
  •  Fixed enemies not attacking correct target in certain circumstances.
  •  Fixed another cause of jumping ships ending up in invalid positions.
  •  Fixed player ship sometimes being in the wrong place after undocking.
  •  Fixed problem with engineer sometimes being paid twice for player ship repairs.
  •  Fixed incorrect player engine price calculation.
  •  Fixed incorrect weapon counts in ship menu.
  •  Ships working for a station no longer sell wares to their homebase (goods just transferred, no money  involved).
  •  Shipyards and fuel stations should no longer run out of resources (may take a while to take effect).
  •  Fixed cargo drones bumping into hull of mining ships and blocking trade.
  •  Reduced likelihood of mining ships transferring more minerals to a station than it wants.
  •  Added hotkey for docking (Shift-D by default).
  •  Fixed welder drones appearing in property menu.
  •  Fixed "keycode NNN" appearing in Options menu.
  •  Fixed problem remapping keys used in Detail Monitor (C, I and G)
  •  Changed resource cost for ship-building in Omicron Lyrae
  •  Changed ships available for construction in DeVries
  •  Fixed URV Wharf module in Integrative URV Forge not producing drones
  •  Fixed scan sound being replayed for something that has already been scanned.
  •  Fixed scan highlighting not being properly removed when leaving cockpit.
  •  Fixed trade missions not completing.
  •  Fixed problem resulting in player getting stuck in Canteran air ducts.
  •  Fixed floating crate on Albion platform interior.
  •  Fixed floating ad signs and incorrect traffic at DeVries wheat station.
  •  Fixed DeVries shipyard interior orientation.
  •  Fixed lights in prison being too dark.
  •  Fixed bench obstructing hangar entrance of DeVries repair platform.
  •  Fixed NPC stuck in locker on DeVries repair dock.
  •  Fixed not being able to take cases out of cardboard boxes.
  •  Improved Russian localisation.
  •  Improved support for Chinese text.
  •  Fixed another problem with borderless window mode on certain hardware.
  •  Fixed freeze and memory-related crash caused by ships shooting excessively under certain  circumstances.
  •  Fixed several more causes of crashes.
  •  More small performance improvements.

Patch 1.24 Hotfix 1 - 2014-02-14

  • Increased amount of Fuel Cells produced per cycle by Cell Recharge Factories and decreased price. 
  •  Improved logic for ship AI to refuel earlier.


Update 1.22[]

07 January 2014

  • Fixed more causes of crashes.
  • Fixed more causes of negative cargo amounts.  
  • Fixed several causes of zero-credit trades.
  • Fixed incorrect display of station upgrade levels.
  • Fixed engineers running wrong scripts.
  • Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect).
  • Fixed problem with mining ships gathering the wrong resources.
  • Added pilot command to stop current task.
  • Reduced frequency of station warnings when attacking.
  • Helpfulness of NPCs now depends more closely on relations.
  • Added trade and welder drones to Canteran home station.
  • Added options for borderless window mode and mouse confinement.
  • Some small performance improvements.
  • Added otherwise-unavailable wares to player station during plot mission.

Update 1.21[]

20 December 2013

  • Added new Refuel order 
  • Fixed more causes of crashes 
  • Fixed another case where the player could be teleported into the middle of nowhere 
  • Fixed problem with NPCs being assigned to multiple locations 
  • Fixed scan overlay not being removed when docking 
  • Fixed capital ships standing still forever with the boost effect running
  • Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware


Update 1.20[]

17 December 2013*Fixed several more causes of crashes and freezes.

  • Fixed mouse controls not working after loading certain savegames.
  • Fixed trade ships getting stuck after upgrade.
  • Fixed skipping trade menu when going back to it.
  • Fixed graphics options not setting correct shaders.
  • Fixed missing build notifications from architects in other sectors.
  • Fixed player trade ships trying to trade with enemy stations.
  • Fixed menus showing out of date info about build progress.
  • Fixed trades in another sector taking too long.
  • Fixed upkeep mission to deliver architect to builder ship not ending.
  • Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).
  • Improved ship movement in certain situations.
  • Improved logic for station owned miners.
  • Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.
  • Various performance improvements (should be most noticeable when shadows are NOT enabled).


Update 1.19[]

09 December 2013

  • Fixed major slowdown after loading savegames.
  • Fixed several more causes of crashes.
  • Fixed more cases of trade ships getting stuck.
  • Fixed large ships being unable to trade with Canteran station in DeVries.
  • Fixed undocking problems after trading.
  • Fixed ammunition trade problems.
  • Fixed mining drones getting stuck.
  • Fixed negative number of drones in cargo.
  • Fixed cargo bays containing more wares than they can hold.
  • Fixed cockpit animations hanging (see note below).
  • Fixed problem with targeting player-owned ships.
  • Fixed incorrect player position during highway flight.
  • Fixed player owned ships being assigned the wrong commander.
  • Fixed ships with missing AI functionality.
  • Fixed problems with Engineer functionality.
  • Improved flight behaviour for boarding and claiming.
  • Improved combat behaviour for capital ships.
  • Fixed station defence problems.
  • Fixed incorrect defence routines being used on ships.
  • Fixed switching the AI mode of the Defence Officer.
  • Added defend and attack mode options to Defence Officer.
  • Rebalanced skills of existing NPCs in line with new ones.
  • Rebalanced contents of boxes and other containers on platforms.
  • Rebalanced cost of ship and station repair.
  • Fixed transport passenger mission getting blocked after cutscene.
  • Fixed sounds not stopping sometimes.
  • Fixed buttons not working with mouse input.
  • Added facility to unmap controls in control mapping menu (press Delete).
  • Added video capture mode with ability to switch off cockpit (Expert settings).
  • Fixed too many missing extensions breaking the load game menu.
  • Several localisation improvements.

NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.


Update 1.18[]

02 December 2013

  • Fixed several causes of crashes in-game and when loading savegames.
  • Fixed a specific problem resulting in periodic slow-downs.
  • Improved general performance (first small improvement only, more to come).
  • Fixed several problems resulting in trade ships getting stuck.
  • Fixed several problems with ship/drone docking/undocking behaviour.
  • Fixed problem with player drone formations.
  • Fixed several small localisation issues.
  • Improved skill levels for new NPCs.
  • Improved readability of entries in interaction menus.
  • Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).


Update 1.17[]

23 November 2013

  • Added autosave facility.
  • Added button to clear trade queue.
  • Fixed crash after displaying fatal error dialog.
  • Fixed stall loading certain savegames.
  • Fixed target point list growing uncontrollably in certain situations.
  • Fixed problem with ships not joining formations.
  • Fixed ships getting stuck during mass traffic trades.
  • Fixed several problems with ship scripts.
  • Fixed lipsync on Split characters.
  • Fixed dialog choices shown in wrong language when loading savegame from another language.
  • Fixed the primary cause of highway exit crashes. Fix for a less common crash involving highways will follow as soon as possible.


Update 1.16[]

22 November 2013

  • Fixed video stutter/crackle at start.
  • Fixed several more crashes during start-up and in-game.
  • Fixed specific crash when using Alt-Tab or changing shaders.
  • Fixed specific crash when leaving a highway.
  • Fixed several problems with trade ships being blocked from operating.
  • Fixed problem with not being able to see dock icons for certain ships.
  • Fixed problem with certain missions potentially not working after saving and reloading. 


Update 1.15[]

20 November 2013

  • Fixed a number of crashes during start-up and in-game.
  • Fixed crash when docking at certain capital ships.
  • Fixed a problem with missing flight control data in savegames.
  • Fixed a stall when loading saved games.
  • Fixed characters crouching when you talk to them.
  • Fixed ships still following you when you remove them from your squad.
  • Removed "Show me your skills" option for NPCs that cannot be hired.
  • Increased voice volume in videos.
  • Added feedback to indicate when you cannot hire someone because your crew is full (note: Yisha tells you, but there is currently no voice, only subtitles).
  • Added data to try to help nVidia Optimus software select the correct GPU.
  • Added fallback to show subtitles if the voice for a text line is missing, even if subtitles are off.
  • Added Simplified Chinese and Traditional Chinese localisations. 


Update 1.14[]

19 November 2013

  • Fixed crash when starting game caused by attached joystick.
  • Fixed several causes of crashes in-game.
  • Fixed boarding failure feedback.
  • Fixed problem with gate not activating.
  • Fixed UI issues with buttons being active where they shouldn't.
  • Fixed ware categories not being expanded in trade offers.
  • Fixed problem with secondary weapon panel not being visible sometimes.
  • Fixed problem with player engineers on board capital ships and stations.
  • Fixed issues with ship traders not accepting orders. 


Update 1.13[]

18 November 2013

  • Fixed player occasionally being sent 1000s of km into space on leaving superhighway.
  • Fixed some invalid (but harmless) values in some savegames.
  • Fixed some causes of ship traders getting stuck (more to come on this). 


Update 1.12[]

15 November 2013

  • Added error message boxes at game start for certain critical errors.
  • Fixed crash at startup involving sample frequency.
  • Fixed several in-game crashes.
  • Fixed German voice recordings including missing and incorrect lines.
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