List of the released game updates
Update 4.30
7 December 2017
- New Feature: All-new quick menu.
- New Feature: Target locking when using gamepad.
- Added zoom buttons to map.
- Added back button to Start/Options menu and Encyclopedia to allow use with mouse only.
- Added tabs to quickly switch between Property Owned, Inventory and Weapon Mods menus.
- Added shortcut to correct inventory trader in the Remote Comm menu from the Inventory menu.
- Added flight-assist note when flight assist is disabled.
- Added pause message when options menu is displayed.
- Added chance to acquire trade agents for defeating hostile ships close to a station.
- Added option to use the entire range of a slider for forward speed.
- Added empty weapon slot to missile cycle.
- Added ability to click on certain monitors in player cockpit to open specific menus (use NumPad to look down).
- Improved AI fight/flee behaviour (again!).
- Improved price calculation logic for stations with multiple production modules.
- Improved targeting behaviour especially when using gamepad.
- Improved organisation and labelling of controls in control configuration menu.
- Improved mission bar design for better readability.
- Improved visual appearance of ability menu.
- Improved mouse picking in the ability menu so that hovering the cursor over the hotkey buttons correctly selects the button.
- Improved mission target behaviour by reducing ping-effect in scenarios where there are more than 8 mission targets.
- Improved cases where turning the ship switched displayed target elements a lot.
- Improved tutorial missions and fixed several issues with them.
- Improved highway flight by allowing roll axis to steer left/right instead of doing nothing.
- Improved replacement of architects.
- Improved mission enemy balancing.
- Improved game over animation.
- Improved behaviour of L and XL mining ships assigned to warehouses.
- Improved interaction with crates/buttons/hack panels by doubling interact distance.
- Improved preset profile for Saitek X52 to make use of changed interact menu positions.
- Improved input mapping options (NOTE: some input profiles, especially for joysticks, may need to be reset).
- Changed maximum distance of __cpLocation-based icons to reduce icon clutter on station approach.
- Changed main menu to deactivate steering while it is open.
- Changed interact menu layout to be usable for 4-directional joystick POVs.
- Replaced gamepad controls menu with auto targeting menu.
- Fixed fighters dismissing valid targets if they are far from their commander.
- Fixed Xenon not spawning in Albion on higher difficulty levels.
- Fixed ships warping between unconnected highways.
- Fixed Plasma Cannon Mk3 not having area damage.
- Fixed NPCs on platforms engaging in smalltalk even if no smalltalk dialog option available.
- Fixed Assign Trading Ship upkeep mission for warehouses being impossible to accomplish.
- Fixed several other smaller mission issues.
- Fixed drone dealer hint text.
- Fixed successful player kill being registered if they destroyed a crate they were supposed to collect.
- Fixed event monitor opening and closing directly when switching to external view under certain circumstances.
- Fixed very rare case of broken event monitor.
- Fixed very rare cases of incorrect colors being displayed in the UI.
- Fixed rare cases of interact button (A on gamepad) stopping working.
- Fixed full stop action not aborting boost while throttle is at 0, e.g. with gamepad.
- Fixed first person rotation being much too slow in certain cases.
- Fixed very rare case resulting in an event monitor being displayed in 1st-person or inside the drone HUD when it shouldn't.
- Fixed target elements being stuck in-place with the opening interact menu.
- Fixed saving game in a damage area being a death sentence.
- Fixed reward notifications spamming with very short delay.
- Fixed cases where target elements were missing on ships.
- Fixed rare cases where the target elements or interact menu would be displayed behind the crosshair.
- Fixed rare cases of hull/shield bars being displayed for obstructed targets without a target element.
- Fixed cases where target elements appeared to flicker wildly.
- Fixed case of crosshair arrows pointing to incorrect position.
- Fixed case in which the selected menu line was not scrolled into view when pressing Up key.
- Fixed cases of Enter key having no effect.
- Fixed case of game being stuck on pause when UI is reloaded while game is paused.
- Fixed cases where the game paused text vanishes even though the game is still paused.
- Fixed cases where game unpauses automatically, e.g. Alt-Tabbing out and back.
- Fixed issue with using non-bidirectional throttle together with gamepad mode.
- Fixed missing particle effects when loading a savegame.
- Fixed missing ship trails in highways.
- Fixed disappearing engine trails for ships entering and leaving gates and highways.
- Fixed missing normal map on floor in the Teladi gamestart station.
- Fixed inability to change a Construction Vessel's orders before it starts moving to deploy.
- Fixed problem with SETA not remaining deactivated while holding down fire button.
- Fixed small and medium ships not considering fleeing after deciding to attack.
- Fixed squadron subordinates attacking non-combat ships on sight when not attacked first.
- Fixed Trade Deals menu breaking if a ship's queued trades are all with other ships.
- Fixed player getting notifications for player-owned Construction URVs and Cargolifters getting destroyed.
- Fixed area damage of Plasma Mk3 being overpowered when shooting without charging.
- Fixed damage calculations for certain weapons.
- Fixed ROVs not moving to dock.
- Fixed welding effects of build and repair drones not appearing after loading a savegame.
- Fixed warehouse trade ware prices not being locked to average price in some savegames.
- Fixed rare issues with targeting objects using the gamepad.
- Fixed lost steering input after closing a menu in certain cases.
- Fixed short freeze when trying to cycle missiles when none are present.
- Fixed NPC warehouses not trading at average price (for real this time).
- Fixed moving the mouse not activating mouse mode reliably at high framerates.
- Fixed inconsistency with "target closest object" behaviour.
- Fixed causes of several rare crashes.
- Various small performance improvements.
Update 4.10
19 April 2017
- Added ammunition display to detail menus of ships and stations.
- Improved font readability in certain cases.
- Improved crosshair visual quality.
- Improved slider bar behaviour for large range values.
- Improved positioning of minigame display to try to avoid obstructing other elements.
- Improved output errors caused by mods which generate certain UI problems.
- Improved output from errors caused by Steam configuration issues when trying to start game.
- Improved AI fight/flee behaviour.
- Improved squadron engagement logic.
- Improved combat movement for capital ships with forward-mounted weapons.
- Improved determination of zone in which to mine for station-based mining ships.
- Improved station-based miners engaged in inter-sector mining.
- Improved defence officers on capital ships now target surface elements of hostile ships.
- Improved movement from explicit player-given movement order.
- Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!).
- Improved mouse cursor hotspot in OSX/Linux version.
- Fixed several issues with Chinese localisation.
- Fixed scroll-bar overlapping frame background in menu in some languages.
- Fixed sliders in some menus starting somewhere in the middle rather than at the left.
- Fixed notoriety bar not displaying correct LED-states in certain cases.
- Fixed several crosshair behaviour and appearance issues.
- Fixed several other minor UI visual glitches.
- Fixed NPC command not updating correctly in menu.
- Fixed sound position of long range scan echoes.
- Fixed Xenon capital ships being boardable.
- Fixed mining laser getting weapon mods that affect cooling.
- Fixed Withdraw From Battle not holding fire.
- Fixed squadron escorts not moving to attack in some cases.
- Fixed trades getting disrupted by ships fleeing.
- Fixed escape pods not moving after being ejected.
- Fixed capital ships sometimes getting stuck trading, especially with other ships.
- Fixed ships and stations not becoming hostile when their trade drones are destroyed.
- Fixed rounding issues causing engineers to sometimes not make progress when repairing hull.
- Fixed several issues with ship pathing.
- Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu.
- Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it.
- Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation.
- Fixed engagement distance tolerances for capital ships moving in combat.
- Fixed plot getting stuck when trying to capture the Taranis with Borman (problem introduced in 4.10).
- Fixed small lines appearing in certain font sizes (problem introduced in 4.10).
- Fixed long-range scan hints appearing too often.
- Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction.
- Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state.
- Fixed weapon mod menu being available on NPC ships.
- Fixed circular command structures when assigning multiple ships a commander.
- Fixed request to repair ship resulting in new drones being installed instead.
- Fixed case of fleeing ships failing to do so.
- Fixed capital ships without long-ranged weapons moving too close to very large targets when in combat (problem introduced in 4.10).
- Fixed button to open command line blocking input the first time you do it (problem introduced in 4.10).
- Fixed mass traffic clumping after loading a savegame (problem introduced in 4.10).
- Fixed crash starting game on a PC with more than 8 graphics devices.
- Fixed external view being in the wrong position when activated for the first time.
- Fixed ships sometimes ending up in wrong positions after loading a savegame.
- Fixed cases where player drones bounced off the ship instead of docking.
- Fixed ship traders failing to determine the amount of ammunition currently equipped.
- Fixed long range scanners not detecting objects in adjacent zones.
- Fixed passengers being commable from space, allowing them to be picked up.
- Fixed Xenon P being generated for missions more often than it should
- Fixed ships patrolling while guarding something, occasionally getting continuously distracted.
- Fixed construction drones flying to incorrect positions.
- Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light.
- Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom).
- Fixed mouse input being enabled for flight or first person movement while a game overlay is active.
- Fixed inability to leave a highway while a menu is open.
- Fixed missing engine trails in highways (problem introduced in 4.10).
- Fixed problems with targeting objects in various cases.
- Fixed endless loop when loading a savegame in certain cases.
- Fixed several small memory leaks.
- Fixed rare case of UI lock-up (problem introduced in 4.10).
- Fixed several causes of crashes.
- Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles.
- Numerous small performance improvements.
Update 4.00
25 February 2016
- New Feature: Bulletin board system to keep track of offered missions.
- New Feature: Major overhaul of external view (enabled menus, target elements, external view in highways, and more).
- New Feature: Orders for multiple selected ships in the Property Owned menu (replaces 'Broadcast' order).
- New Feature: Trade Deals menu with profit estimates.
- New Feature: Economy logging and statistics.
- New Feature: Time acceleration using SETA.
- New Feature: New mission to obtain player ship jump drive.
- New Feature: New missions to hack stations and obtain rare or valuable items.
- New Feature: You can now find and craft rare weapon modifications that increase your weapon's stats when installed.
- New Feature: New in-game tutorials.
- Added 'Fly to position' order selecting a position via map click (replaces 'Fly to Zone' order).
- Added ability to access various features (event monitor/info point interaction, comms, mission/trade offers, etc.) while remote controlling drones.
- Added radar while remote controlling drones.
- Added ability to claim ownerless capital ships by placing NPC on platform.
- Added current target as default destination for autopilot hotkey (Shift+A), uses mission objective as before if no target set.
- Added new Nyanae ships to Omicron Lyrae, replacing the Gigurum ships there.
- Added new Mercancias ships to DeVries, replacing the Gigurum ships there.
- Added new Xenon P ship.
- Added heat damage from engine jets.
- Added new "very hard" difficulty level.
- Added navigation skill influence on effectiveness of AI pilots.
- Added efficiency influence on cooling rate so that some weapons (e.g. Pulsed Maser) don't stop building up heat when damaged.
- Added mouse look for camera rotation in all external views and in the cockpit (default is middle mouse button).
- Added Xenon pilot self-destruct allowing ships to be claimed.
- Added notification if a player squad drone was lost or killed.
- Added missing ion and plasma resource fields to Maelstrom.
- Added NPC population to player owned stations.
- Added indication of unread entries to encyclopedia.
- Added mouse-over tooltips for various conversation options.
- Added status report notifications during boarding.
- Added new variation to mission where player must clear an area of explosives.
- Added jump drive and fuel storage to Xenon I.
- Added axis labels and visualization of jumpgate direction to holomap.
- Added drones launching from stations depending on Defence Officer skills.
- Added revealing of NPC skills when they are hired.
- Added NPC flee and retreat maneuvers based on skills.
- Added new achievements.
- Added in-game links to tutorial videos.
- Added autosave once per hour if no docking autosave takes place in that time.
- Added savegame compression.
- Removed option to replace a working architect, which broke the both of them!
- Removed restriction on number of entries in station shopping lists.
- Removed legacy shaders.
- Improved small ship AI to use boost in combat situations based on pilot skills.
- Improved behaviour when following mission target using autopilot.
- Improved HUD toggle now toggles more elements and works in more cases.
- Improved speed of medium sized ships.
- Improved gate transitions for capital ships, with better entry positions and a queue system.
- Improved missiles cycling, skipping missiles for which you currently have no ammunition.
- Improved event monitor display when picking up multiple containers in space at the same time.
- Improved upgrade menus to distinguish between capital ship primary shield generators and smaller ones.
- Improved balancing of NPC ship group sizes in Hard and Very Hard difficulty.
- Improved max skill engineers so they can now repair hull up to 100%.
- Improved mouse accuracy in menus.
- Improved station manager logic to better coordinate multiple owned ships.
- Improved highway entry/exit sounds.
- Improved balancing of ship prices (increased price of container transporters by 50%, reduced other medium sized ships by 25%).
- Improved NPC behaviour when flying through Jump Gates to clear the area.
- Improved accuracy of combat damage calculations when player is not present.
- Improved balance of pirate wings for easy and normal difficulty.
- Improved auto-aim behaviour when not firing at cursor.
- Improved docking behaviour of ships.
- Improved guided missiles flight behaviour.
- Improved target selection using gamepad controls.
- Improved text quality for smaller fonts in some rare cases.
- Improved readability of target element texts.
- Improved behaviour of ships trading with warehouse stations.
- Improved station drone launching.
- Improved mission reward balancing.
- Improved AI pathing.
- Improved mission bar positioning and appearance.
- Improved holomap presentation.
- Improved balancing, timing and behaviour of Pirate ship groups.
- Improved shielding of drone launch pad for Balor.
- Improved visibility of target arrows in external view on bright backgrounds.
- Improved radar range of all CVs from 12km to 32km.
- Improved mission guidance.
- Improved quality of local lights.
- Improved FXAA colour-correction.
- Improved crash reports to indicate whether game has been modified.
- Changed default setting for menu display from "Side Console"-mode to "HUD"-mode.
- Fixed trade ships assigned to stations not respecting their new commander's subordinate range.
- Fixed being able to issue multiple transfer orders for the same wares when using ware exchange with a station.
- Fixed another scenario that could lead to incorrect amounts of unavailable units.
- Fixed incorrect quantity of bought fuel cells on 'Refuel' order if the ship already had some fuel.
- Fixed several bugs with Marauder Pirates not being able to steal dropped containers from their targets.
- Fixed several cases resulting in ships getting stuck when following other ships out-of-sector.
- Fixed missing command info for mining drones and for transport drones picking up ware containers.
- Fixed stations complaining when player destroys an ownerless ship.
- Fixed broken game controls after interacting with a trade offer while controlling a drone.
- Fixed rare cases where objects showed incorrect outlines.
- Fixed encyclopedia display of maximum speed for capital ships.
- Fixed player ship sometimes jumping positions when changing zones while flying on autopilot.
- Fixed engine ambient sound volume and pitch not working correctly during autopilot.
- Fixed autopilot stopping when following a ship that changes zones.
- Fixed autopilot continuing when entering a remote-controlled drone.
- Fixed remote controlled missiles not moving while entry animation is running.
- Fixed AI roll rotation in several flight behaviours.
- Fixed event monitor hints overlapping the "Press F" text on the HUD eventmonitor.
- Fixed capital ships boosting backwards or sideways.
- Fixed broken aim indicator when controlling a drone.
- Fixed station owned in Empire Builder not being able to replace Construction Vessel.
- Fixed plot Construction Vessels being boardable.
- Fixed station managers losing their account when involved in ware exchange trades.
- Fixed ships on autopilot sometimes not accelerating to full speed (e.g. when player ship leaves a highway).
- Fixed player ship getting stuck at the exit of a highway if a menu is open.
- Fixed being able to shoot dumbfire missiles backwards in external view.
- Fixed broken jumpdrive not allowing refuel order to be given (still not allowed if jumping required to refuel).
- Fixed garbled text on target elements in Russian localisation.
- Fixed accumulating highway ad signs.
- Fixed calculation error with recommended budget resulting in value sometimes being too high.
- Fixed incorrect flight orientation on AI drones and Xenon fighters.
- Fixed wrong rotation on the mining movement of medium miners.
- Fixed player ship auto-roll when menus are open and the auto-roll option is off.
- Fixed capital ships flying too slowly or getting stuck when avoiding other ships.
- Fixed certain ships not being able to pick up collectables.
- Fixed dark or black loading screen when pressing ESC quickly after starting a new game.
- Fixed player being able to click on invisible UI elements, such as while HUD not displayed.
- Fixed several missions not cleaning up properly.
- Fixed traders having too much scrap metal.
- Fixed hack panel missions telling the player to return to ship when docked.
- Fixed problems with the player auto pilot going through jump gates.
- Fixed tumbling highway ships when the player exits highway.
- Fixed production resource consumption not being calculated correctly in rare cases.
- Fixed double "Cr" in logbook messages for money transfer for Fuel Cells.
- Fixed issue where a 'static' effect remained over the event monitor during the plot.
- Fixed Particle Repeater weapons building up heat slower at higher framerates.
- Fixed player ship not being able to enter highways with an open menu.
- Fixed rare case of missing highway/gate/ship group target elements after starting/loading a game.
- Fixed rare case of non-working input controls after starting/loading a game.
- Fixed interact menu not always being on top of other target elements when using mouse/gamepad controls.
- Fixed current target not always on top of all other target elements.
- Fixed target elements not always on top of other target elements which are further away.
- Fixed rare cases of clicking on a target element actually targeting another object.
- Fixed target elements jumping when interacting with it while controlling a drone.
- Fixed rare cases of crosshair showing weird animations.
- Fixed rare cases of UI issues when switching to/from external and/or drone view.
- Fixed cases where weapon panels showed startup animation in cases other than entering the ship.
- Fixed various trade price discrepancies in menus due to incorrect rounding.
- Fixed game over not showing player ship explosion sound or visual effects.
- Fixed game starting in non-default full-screen resolution when running it for the first time.
- Fixed voice samples for several encyclopedia entries in German localisation.
- Fixed excessive marine loss when attack strength slightly higher than defence strength.
- Fixed Transfer Wares order not working between small/medium ships and Construction Vessels.
- Fixed very rare cases where target elements were missing or being displayed when they shouldn't be.
- Fixed double sound effects in certain menus.
- Fixed ship capture chance ignoring hull state.
- Fixed several cases of small ships stuck and not following other ships into Highways.
- Fixed line selection in sector map with many zones.
- Fixed hitting a destroyed lock on a lockbox blowing up the lockbox.
- Fixed some cases of drones flying far away before docking on their launchpads.
- Fixed loading of buy/sell configuration for trade wares from savegame.
- Fixed case of production not progressing to next possible item if current item is blocked.
- Fixed partial wrecking of certain ships.
- Fixed blending at screen edges with FXAA.
- Fixed cases of ships fleeing while docking or executing trades.
- Fixed target loss and failure to target in certain cases.
- Fixed ships being able to rotate with all engines destroyed.
- Fixed stuck ships at highway entrances.
- Fixed problems with station supply delivery.
- Fixed several cases of small and capital escort ships not shooting or being stuck.
- Fixed several cases of capital ships not boosting when flying between zones.
- Fixed capital ship navigation issues due to bad alignment to the boosting orientation.
- Fixed cases where ships cross jump gates and only use them after turning back.
- Fixed some cases of capital ships not defending themselves when being attacked.
- Fixed some cases of mining ships not collecting tagged asteroids on Mining mode.
- Fixed hacked ships still being able to use their jump drive.
- Fixed issue with activating auto pilot from a menu while near a large object.
- Fixed pre-selected line in menus not being on-screen in all situations.
- Fixed mouse steering being active initially when starting a game in some cases.
- Fixed text overlapping mission objective bar.
- Fixed muffled exterior sounds after loading a savegame while on a platform without quitting to main menu.
- Fixed some zones not being visible from inside nearby highway.
- Fixed visibility range of huge asteroid in Verdant Profit.
- Fixed external camera view on mass traffic ships aborting when zooming out too far.
- Fixed external target view being zoomed out far too much on some ships.
- Fixed cockpit camera movement not working directly after loading a savegame.
- Fixed obstructed target elements when docked at Teladi capital ships.
- Fixed several issues with mission guidance involving highways.
- Fixed stations not always being connected to each other with mass traffic if there is more than one highway nearby.
- Fixed case where having the auto pilot follow a jumping capital ship could make the player end up in an invalid position.
- Fixed engines on small ship wrecks sometimes appearing not to be wrecked even though they are wrecked and do not function.
- Fixed relative movement when entering the Skunk's back room.
- Fixed equip drone/missile trades not updating when scheduled.
- Fixed rounding issue in trade price display.
- Fixed ships assigned to a commander not working after receiving a new Captain.
- Fixed upkeep missions to transfer credits not completing if the wanted amount was reduced.
- Fixed Game Paused message text not being centered.
- Fixed throttle feedback sound being played when pressing "full stop" key while in a menu.
- Fixed menu crash when viewing certain modules of R&D Chem Labs in the encyclopedia.
- Fixed incorrect throttle setting when returning from the Skunk's back room while being dragged along by a capital ship.
- Fixed trade ships remaining passive when new planned trips are added while undocking after last planned trip.
- Fixed erratic autopilot movement when flying near station's surface elements.
- Fixed 'Withdraw from Battle' order not properly working in some situations.
- Fixed several cases of lost combat drones launched from capital ships.
- Fixed player owned escort capital ships having wrong behaviour when their commander's captain is replaced.
- Fixed rare cases of ships teleporting after giving new fly orders if they were moving previously.
- Fixed some cases of area damage not working correctly.
- Fixed follow behavior for squad ships, where occasionally bumped the Skunk.
- Fixed builder ships not being able to receive wares from stations in high attention.
- Fixed transport drones taking too much time to reach their destination.
- Fixed rare cases of incorrectly positioned elements in menus.
- Fixed cases where no mission target was displayed.
- Fixed crosshair not showing mission target arrow.
- Fixed targeting issues in gamepad mode.
- Fixed several issues with event monitor during campaign.
- Fixed too frequent "Incoming missile" warnings.
- Fixed various cases of ships and other objects that moved too far away from any known zones.
- Fixed issues with certain savegames taking an excessively long time to load.
- Fixed collision avoidance being active when controlling a torpedo.
- Fixed ships becoming invisible, especially during escort missions.
- Fixed boarded capital ship escorts continuing to escort after boarding.
- Fixed object menu layout with NPC subordinate ships.
- Fixed missing text for Onil engine.
- [TTO] Fixed playership being immovable on first game start in very rare situations.
- [TTO] Fixed some navigation issues with NPC ships flying to Albion gate in Fields of Opportunity.
- Fixed game freezing when quitting the game with Alt+F4 while in loading screen.
- Fixed startup issues with corrupted or incorrect DLLs in Windows system directory.
- Fixed several small memory leaks.
- Several more small performance and memory optimisations.
- Fixed more causes of crashes.
Hotfix 2 3.61
2 November 2015
- Here's another hotfix, this time to solve a problem encountered by a few people when trying to load some specific savegames.
Hotfix 1 3.61
9 October 2015
- Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause.
Update 3.61
25 September 2015
- Added ability to toggle HUD display (default mapping Shift-H).
- Improved "flight assist off" mode by allowing stop key to operate.
- Improved AI pathing and mission guidance to and from Empty Space zones.
- Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets.
- Fixed multiple causes of "stuck trades".
- Fixed construction vessels adding unbuilt upgrades after repairing a station.
- Fixed welder drones occasionally working on wrong parts of station after loading savegame.
- Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad.
- Fixed beam weapons not heating up over time.
- Fixed infopoint location at several stations.
- Fixed secondary resource efficiency effects not showing up in menus when only some resources are present.
- Fixed targeting of mission offer or infopoint causing zone map to stop working.
- Fixed hotkeys and back button on repair menu slider not working.
- Fixed in-game processing of mouse clicks when click is bringing game window into focus.
- Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty.
- Fixed selection of gates using map.
- Fixed several more causes of crashes.
- Several small performance and memory optimisations.
Update 3.60
2 September 2015
- New Feature: Target can now be set directly from within the holomap.
- New Feature: Flight assist mode can now be disabled.
- Added audio feedback for when the game is saved.
- Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.
- Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary.
- Improved text-readability of distance and destination texts at target elements.
- Improved performance and responsiveness of UI.
- Improved accuracy of mouse click/pick detection.
- Improved shooting behavior in external view.
- Improved readability of start menu, options menu and sidebar by removing "scan lines".
- Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
- Fixed memory leak in upkeep missions causing large savegames and long game shutdown times.
- Fixed player falling through floor of ship if walking around while in super-highway.
- Fixed broken player movement after certain multi-stage conversations.
- Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform.
- Fixed police not picking up all dropped illegal containers from player when scanned.
- Fixed engineer repairing hull too slowly if there are no other damaged elements.
- Fixed shipyards potentially starting to build when something is docking/undocking.
- Fixed ships/stations still shooting at objects when they shouldn't in certain cases.
- Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination.
- Fixed combat drones not using evade manoeuvers in several cases.
- Fixed missing weapons in playership encyclopedia entry.
- Fixed several issues with crafting mission.
- Fixed several issues with text and localisations.
- Fixed several issues with the Twilight Sentinel plot battle.
- Fixed Plutarch Overwatch station repairing itself after being destroyed.
- Fixed engine rotation of the Eterscel Raider.
- Fixed trade reservation clean up when canceling trade plans on player-owned ships.
- Fixed issues with drone capacity after a drone launch pad is destroyed.
- Fixed not being able to steer after loading certain savegames.
- Fixed several bugs related to launching and docking remote controlled drones.
- Fixed some cases where mouse-picking positions on menus were incorrect.
- Fixed distance text at target elements not being centered.
- Fixed details menu for ships in construction.
- Fixed some incorrect speed values in menus.
- Fixed problem highlighting station modules by clicking on them in the map.
- Fixed incorrect part positions in holomap detail view.
- Fixed accuracy issues with trade prices in savegames.
- Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target.
- Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control.
- Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account.
- Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered.
- Fixed several small glitches with the crosshair in external view.
- Fixed player being allowed to dock at ships after they were sold.
- Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.
- Fixed architect not asking for enough credits.
- Fixed incorrect profit calculations.
- Fixed cases of stuck ships in build-areas preventing stations from being constructed.
- Fixed missing rare engine reward bug in crafting mission.
- Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.
- Fixed drone units being marked as "in use" even if launching them failed.
- Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.
- Fixed certain cases of being unable to dock on captured ships.
- Fixed issue causing excessive stalls when quitting a game session.
- Fixed issue causing performance to degrade slowly over a long game session.
- Fixed several more causes of crashes.
- Several small performance and memory optimisations.
Update 3.53
2 April 2015
- Improved extension handling so that loading order of mods now follows defined dependencies.
- Fixed several of the most common remaining causes of crashes.
- Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
- Fixed broken buttons on player ship entry in encyclopedia.
- Fixed rounding error relating to upgrade counts.
- Fixed missing text truncation for objectives in Mission Manager.
Update 3.52
27 March 2015
- Fixed default NPCs being able to board the playership and getting stuck.
- Fixed being able to get more than five skill stars through employee training before skills are revealed.
- Fixed ship animation issues when leaving the area and returning later.
- Fixed some Russian localisation issues.
- Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.
Update 3.51
20 March 2015
- Collision shield damage now only applies to player ship, or drone when under player remote control.
- Improved balancing and accuracy of combat calculations when player is not present.
- Fixed missing drone docks on Sucellus and Balor.
- Fixed missing shield protection for drone bays on large Teladi ships (Teladi Outpost DLC only).
- Fixed player being thrown far into empty space when leaving super highway under autopilot.
- Fixed mass-traffic "clumping" after loading a savegame.
- Fixed problem with mapping buttons on certain joysticks.
- Fixed very rare case where a target might not be selected using gamepad controls.
- Fixed delay when launching mining drones from Teladi capital ship (Teladi Outpost DLC only).
- Fixed engineers not returning Construction URVs in some situations.
- Fixed incorrect maximum shield values during and after construction.
- Fixed repairing of station parts not correctly restoring surface elements.
- Fixed "free" upgrades on stations extended when the player is not present.
- Fixed scan station missions not completing.
- Fixed missing variation name on several ships.
- Fixed "zombie" NPCs on certain stations who will not respond to attempts to talk.
- Fixed capital ships not being able to boost if shields are too low.
- Fixed claimed ships not running commands after claim is complete.
- Fixed drones bumping while trying to dock on certain docks.
Update 3.50
15 March 2015
- New generic missions and new upkeep missions for easier station management.
- New ships: The new Onil mining ships available in the Canteran shipyard in DeVries.
- New "Container Magnet" which helps to attract nearby collectables to the player ship.
- Easier navigation through text search field in map.
- New FXAA graphics option.
- Improved station manager and station owned ship trade behavior.
- Improved balancing and accuracy of combat calculations when player is not present.
- Improved response of player owned stations to nearby player ships being attacked.
- Completely reworked Russian localization.
- Improved support for UI-modding and much more...
Update 3.20
3 February 2015
- Added fuel info and planned trips to property owned menu.
- Added build progress info to architect order.
- Added credits due from trades to player status menu.
- Added boarding attack strength to player ship info menu.
- Added crafting progress info to event monitor when collecting crafting items.
- Added logbook entry for captured ships.
- Added killer information to logbook entry when player-owned objects are killed.
- Improved player station defence behaviour to include defence of ships.
- Improved guided missile flight behaviour when launching them.
- Improved Transfer Wares flight movement when docking and undocking.
- Improved price info in menus for ships at shipyards.
- Improved accuracy of click-recognition in mini-game.
- Improved ambient sounds.
- Fixed a case resulting in non-working highway entry gates.
- Fixed several cases where crafting wares were destroyed unexpectedly.
- Fixed cases of ships full of wares not performing correct behaviour if assigned to a station.
- Fixed ships assigned to stations not using all relevant wares when station extensions introduce new products.
- Fixed lockboxes ejecting wares when destroyed.
- Fixed rare case of missing specialists on stations in some newly-started games.
- Fixed player-owned ships reporting attacks by player.
- Fixed reputation not being lost when player-owned ships destroy objects.
- Fixed several issues with crafting missions.
- Fixed ship damage not being taken into account when selling ships.
- Fixed stuck production in some production modules in certain older savegames.
- Fixed incorrect boarding pod position when claiming an ownerless ship.
- Fixed case where damaged ships could become stuck when sold due to missing Engineer.
- Fixed command info incorrectly displaying 'Undocking' in several cases.
- Fixes clicks on zone map on objects in zones other than the current one.
- Fixed stuck holomap zoom if changing zoom direction under certain conditions.
- Fixed inconsistent behaviour when selecting gates on the holomap.
- Fixed rare case where map failed to display proper object.
- Fixed info locations not being visible while in Scanner/Hacker drone if Skunk is too far away.
- Fixed stations attacking objects that are too far away when player is not present.
- Fixed discount from "unknown faction" in certain gamestarts.
- Fixed unnecessary reputation loss events in some cases.
- Fixed some instances of overlapping text in menus.
- Fixed secondary resources usage.
- Fixed player-owned ships not reacting to neutral ships attacks.
- Fixed incorrect behaviour of ships escorting other ships when the escorted ship is destroyed.
- Fixed certain shipyards not having miner or collector drones in their inventory.
- Fixed weapon panel not showing the correct weapon for the Heavy Laser MK1.
- Fixed reversed buy/sell text in planned trips info in some cases.
- Fixed overlapping menu elements in equip drones menu.
- Fixed not being able to deploy a CV to a station which already finished construction.
- Fixed inconsistencies in ware exchange info between different UI displays.
- Fixed some cases where UI was not visible when it should have been.
- Fixed case where player could be locked out of mission offer due to UI issues.
- Fixed case where game stops accepting any input.
- Fixed UI crash in encyclopedia with very long descriptions.
- Fixed some cases of employee skills not being visible.
- Fixed mission timer not showing up in menus under certain circumstances.
- Fixed upkeep mission category being displayed if there are no upkeep missions.
- Fixed missing sound when clicking on menu close button.
- Fixed missing shield generators on Teladi Phoenix.
- Fixed missing fuel storage on Teladi Albatross (Liquid).
- Fixed problems caused by the game being installed in folders with names containing Unicode characters.
- Fixed some minor memory leaks.
- Fixed various crashes caused by issues introduced by mods.
- Fixed several causes of common crashes and improved crash reporting.
Update 3.10
18 December 2014
- Fixed problem with mission chains where no reward being given would result in the entire chain being failed.
- Fixed hacking mission with fewer than 6 target points being impossible to complete.
- Fixed player-owned ships in Teladi game start having no actions running.
- Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update).
- Fixed cockpit walk-in animation not stopping when quitting a cutscene early.
- Fixed cockpit placement on Omicron Trade ship obstructing a shield generator.
- Fixed unreachable crate on ship platform.
- Fixed floating adsign on Omicron station.
- Fixed hull value of Albatross XL (Liquid).
- Fixed loss of "volatile" crafting wares when using external view or after loading savegame.
- Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name.
- Fixed missing hull sections in certain ships since 3.0.
- Fixed UI/control lockup if autopilot is deactivated from within a menu.
- Fixed some more causes of potential crashes and improved crash reporting.
Update 3.00
11 December 2014
- New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
- New Feature: Stations can now be built in Empty Space zones.
- New Feature: Dangerous regions that can damage your ship.
- New Feature: Crafting of special items.
- New Feature: New non-plot mission chains.
- New Feature: Employee training to improve skills.
- New Feature: Ware exchange between player ships and stations.
- New Feature: Subsystem target cycling.
- Added ability to run in first person mode.
- Added custom trade offer price settings.
- Added new kind of floating crate that must be opened by destroying locks.
- Added new trade and targeting software upgrades for the player ship.
- Added option to enable automatic refuel when ships call player if they are out of fuel.
- Added build progress display to monitor and map.
- Added option to display non-squad ships in Trade Offers menu.
- Added Patrol Zone order to continuously secure a zone.
- Added Gather Resources for mining in different zones.
- Added option to recall all drones.
- Added encyclopedia page showing station build costs.
- Added estimated profit to trade menus.
- Added default drone setups to ship dealer drone menus.
- Added encyclopedia button to trade details
- Added shortcut display to new main menu.
- Added shortcuts for property owned, player inventory and undock.
- Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0).
- Added reminder to restart game after enabling/disabling extensions.
- Added new in-game statistics.
- Added new tips.
- Added localisations and voice recordings for new texts (new text in 3.0).
- Added Broadcast order button to property owned menu.
- Added new order 'Withdraw from Battle' to stop firing, fly away from enemies and wait for new orders.
- Added support for expanding/collapsing the map menu list with right/left keys.
- Added feedback when player property is attacked out of sector.
- Added pancakes.
- Added Attack action to interact menu for non-player-owned ships and objects (replaces Hail).
- Added event and reputation loss when player-owned ship is scanned and has to drop illegal cargo.
- Added new achievements and statistics.
- Added ability to hack shield generators resulting in shields being drained immediately.
- Added boarding resistance display to ship info menu.
- Added estimated total price per build stage to station build cost in encyclopedia.
- Improved gamestart balancing.
- Improved smalltalk gameplay.
- Improved smalltalk reward balancing.
- Improved hacking gameplay.
- Improved AI turret avoidance.
- Improved AI fuel station selection to reduce queues at the pumps.
- Improved AI attack behaviour on fleets of capital ships.
- Improved AI missile target selection.
- Improved small fighter attacks on big targets.
- Improved enemy target selection in non-fighter capital ships defending themselves.
- Improved police scan behaviour, giving more time to drop illegal inventory items.
- Improved duration of station response after being attacked.
- Improved positioning of highway advertising signs to avoid traffic.
- Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
- Improved balancing of police licence prices, bounty rewards and mission rewards.
- Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
- Improved effect on production efficiency of station employees, including skill levels.
- Improved AI engineer balancing.
- Improved holomap colour settings.
- Improved sound levels to muffle outside sounds when on a platform.
- Improved Defending/Attacking reaction time of the Defence Officer's configuration.
- Improved 'Attack Object' to not trigger negative reputation before start shooting.
- Improved AI combat movement to use the correct maximum combat range.
- Improved balancing of Teladi XL combat ships.
- Improved flight movement of boosting capital ships.
- Improved fight music so that it now also plays if a nearby player-owned object is attacked or attacks an enemy.
- Improved NPC trade ship distribution to address supply/demand inconsistencies in the default universe
- Improved NPC mining ship behaviour for better resource distribution.
- Improved balancing of ware price ranges for more interesting trade opportunities.
- Improved balancing of resources required for drone and small/medium ship construction.
- Improved balancing of boarding gameplay.
- Improved engineer repair behaviour allowing higher-skilled engineers to repair to a higher level.
- Improved balancing of station component prices to better reflect their contribution to profitability.
- Improved balancing of chance for NPC pilots to bail out when attacked.
- Improved default follow flight behaviour for player owned ships.
- Improved 'Fly to my Current Position' flight behaviour.
- Improved feedback from player-owned ships when under attack.
- Improved audio feedback for hacking gameplay.
- Fixed occasional highway-related sound cut-out.
- Fixed builder ship positioning.
- Fixed respawning of hidden ships once claimed.
- Fixed hull sections of certain ships appearing wrecked when they shouldn't.
- Fixed further cases of production getting stuck when storage for some products is full.
- Fixed attack/defend configuration of Defence Officer not working in some cases.
- Fixed unfriendly NPCs allowing further question options after 'Where can I find...?'.
- Fixed Refuel command being displayed twice in the pilot info.
- Fixed command info showing 'Docking' when ships undocking.
- Fixed wares being listed as available for resource gathering on ships not capable of mining them.
- Fixed damage not being taken into account when selling ships.
- Fixed some wares being illegal even to Pirates, the Xenon and Ren himself.
- Fixed collection of station dropped cargo not being flagged as illegal activity.
- Fixed negative credits in logbook messages.
- Fixed missing remaining discount time.
- Fixed "unlocked" percentage being shown for player-owned objects.
- Fixed incorrect unit capacity calculation in trader menus.
- Fixed incorrect number of engines displayed in ship detail menu.
- Fixed production times in the info menu not updating.
- Fixed 'Account Updated' notification sometimes reporting double amounts, even when transferred amounts are correct.
- Fixed trades failing completely if pilot funds are not sufficient for entire amount.
- Fixed additional wares being transported if an empty transport drone is destroyed on its return trip.
- Fixed player-owned ships not completing current tasks when being added to or removed from the player squad.
- Fixed switches on platforms not working when the game was saved while they were activating or deactivating.
- Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
- Fixed capital ships not shooting at some stations.
- Fixed station not attacking enemies in several situations.
- Fixed damage per second simulation for ships using missiles as weapons when player is not present.
- Fixed demolition drone ammo.
- Fixed remote controlled missiles not moving if player stops controlling them.
- Fixed mining ships potentially getting stuck when they are unable to unload their wares.
- Fixed ships not finishing planned trade trips in certain situations.
- Fixed ships behaving as though moving while actually standing still.
- Fixed ships getting stuck in highways.
- Fixed at least one cause of unexpected warping of player ship to a new location.
- Fixed cockpit camera movement not working when loading a savegame.
- Fixed missing voice feedback for some orders.
- Fixed incorrect NPC voice feedback when there are no explicit orders.
- Fixed minimum budget display not taking into account local prices.
- Fixed object positions on map when viewing a different sector.
- Fixed random initial mouse position when mouse cursor activated on platform.
- Fixed target cycling sometimes skipping a target or selecting the wrong one.
- Fixed rare case of current target being lost when cycling targets.
- Fixed problems targeting certain objects using gamepad controls.
- Fixed repaired surface elements not being targetable.
- Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
- Fixed incorrect rotation of target element for collectible items.
- Fixed several other rare problems with target elements.
- Fixed various problems with "re-pinging" of mission targets.
- Fixed various problems with crosshair information display.
- Fixed Ability menu not updating if new drone is installed while menu is open.
- Fixed slider range for drones on small ship trader.
- Fixed flickering of buttons in Ability menu with mouse controls in some cases.
- Fixed case where buttion in Ability menu could get stuck in the active state.
- Fixed mouse-selection problems in dialog menu in certain cases.
- Fixed several minor issues with crosshair display.
- Fixed several other minor menu behaviour issues.
- Fixed shield values not being maintained over savegames (only applies to new savegames).
- Fixed mining order being available for CVs when it shouldn't.
- Fixed map mode showing ships in construction when it shouldn't.
- Fixed non-fighter small ships engaging fights even if they don't have fire-power.
- Fixed stations not becoming enemies when attacked by player-owned ships.
- Fixed price calculations for stations with build modules.
- Fixed stations not removing ammo offers if they no longer have any operational ammo-users.
- Fixed missing temporary reputation loss notification.
- Fixed command info on 'Attack Object' order.
- Fixed 'Attack Object' not attacking the target in several situations.
- Fixed stations/ships in different zones not being selectable for attack order
- Fixed small fighters not moving when player is not present.
- Fixed damage applied when player is not present.
- Fixed incorrect hull percentage display for ships when player not present.
- Fixed some cases of lights "popping" when player turns while close to an object.
- Fixed looping ability menu sound when pressing Alt-Tab in fullscreen.
- Fixed UI animation issues when capturing videos with fixed framerates.
- Fixed missing M-sized docks on various stations.
- Fixed infopoint location on xenon station.
- Fixed excessively bright lights in Albion interiors.
- Fixed missing engine descriptions on Teladi ships.
- Fixed missing explosion/schield effects on several engines.
- Fixed texture seam in local highways.
- Fixed mirrored text on several ships.
- Fixed engineer repairing first item after a pause almost instantly.
- Fixed stations not attacking enemies in some situations.
- Fixed rare case of player ship being invulnerable after using remote control.
- Fixed "ghost" cargo in storage that is wrecked and later repaired when player not present.
- Fixed boarding sometimes being missing from the interact menu.
- Fixed ability menu showing wrong reason for drones being unavailable during highway flight.
- Fixed UI-animation issues when capturing videos.
- Fixed 'Transfer Wares' command in several situations involving small and capital ships.
- Fixed cancelling intro conversations not cancelling the rest of the intro properly.
- Fixed lipsynch in certain conversations.
- Fixed transport drone arm pickup animation.
- Fixed another case of multiple ship dealers on one platform.
- Fixed stations sometimes offering to buy missiles for their turrets even though their ammo storage is full.
- Fixed possible rare case of some station component rotations not having been corrected in a previous update.
- Fixed NPC distribution on DLC stations when loading savegames from very old versions.
- Fixed case where mass traffic networks could get stuck forever.
- Fixed case where mission could get stuck if the player hit Escape during the mission briefing.
- Fixed case where mission could fail when giving crafted item to client.
- Fixed case of incorrect view after conversation ending.
- Fixed externally triggered music playing over fight music.
- Fixed missing option to clear shopping list.
- Fixed multiple cases where interact menu did not show certain actions if an object changed ownership (e.g. when the player claimed/boarded/sold a ship).
- Fixed Smart Defence button being available even if you had no drones.
- Fixed victims of attacks being excessively tolerant when the player is not present.
- Fixed rare issue with displaying hull values in the drone HUD.
- Fixed drone hacking of ships.
- Fixed several more causes of crashes and UI freezes, and improved crash reporting.
- Optimizations resulting in performance improvements, especially in busy areas.
Update 2.51[]
17 October 2014
- Fixed failure to deselect current target under certain circumstances.
- Fixed crash when loading certain savegames.
- Fixed several other causes of crashes.
Update 2.50[]
09 October 2014
- New Feature: New side-bar based main menu.
- New Feature: External camera view.
- New Feature: Free look in cockpit.
- New Feature: New shipyards for small and medium sized ships.
- Added Drone Hunt generic mission.
- Added Protection Detail generic mission.
- Added Diplomatic Aid mission chain.
- Added respawning of specialists with increasing hire fees.
- Added incoming remotely ordered wares to item trader menu.
- Added auto-refuel setting.
- Added small ship traders.
- Added primary shields to large ships which did not already have them.
- Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
- Added ability to replace destroyed CVs so that station construction can can continue.
- Added ability to assign ships to other ships of same size or to any large ship.
- Added option to choose between stopping and maintaining speed while in menus.
- Added event monitor display to drone control mode.
- Added target elements for player-owned small ships.
- Added statistic for storage modules hacked.
- Added crash report option with privacy settings.
- Improved event monitor with "picture-in-picture" mode.
- Improved hacking gameplay.
- Improved engine animation and effects.
- Improved ship AI behaviour in numerous situations.
- Improved generation of mission enemies.
- Improved "Assign new superior" command.
- Improved ability menu to show when a drone is unavailable.
- Improved mission target indicator to point always to the closest mission target.
- Improved trade offers menu (shopping list is included in ship cargo).
- Improved docking behaviour of drones.
- Improved build tree menu user experience.
- Improved several mission briefings.
- Improved Open Comm Link menu in legacy main menu.
- Improved scan time for police scanning illegal activities.
- Improved lifetime of containers dropped from cargo bays.
- Improved remote controlled player drones flying back to the player ship.
- Improved rendering of distant objects to reduce flickering slightly.
- Improved Mission Bar so it no longer obstructs menus.
- Improved crash report content to help us find and fix causes of crashes.
- Fixed several plot and other mission issues.
- Fixed player ship cover faction not being reset from Xenon after plot.
- Fixed player ships returned during the plot being inactive.
- Fixed incorrect Player relations with Plutarch.
- Fixed Reiver reputation not being mutual in new games.
- Fixed drones not being able to return to their home base.
- Fixed an issue with station expansions not completing out-of-sector.
- Fixed multiple ship dealers per platform.
- Fixed escort ships disappearing after loading a savegame.
- Fixed a pathing issue for ships flying to stations.
- Fixed an issue with gas collectors not collecting.
- Fixed production module animations being stuck after having been out-of-sector.
- Fixed incorrect AI ship behaviour after having been forced out of a highway.
- Fixed several problems with drone docking.
- Fixed problems with transport drones not picking up containers.
- Fixed drones failing to get a new commander if theirs is destroyed.
- Fixed several mining bugs (resource gathering, movement, searching...).
- Fixed cases of player drones getting lost when you enter a highway.
- Fixed police not detecting illegal cargo in player inventory in many cases.
- Fixed station building not proceeding correctly when not in the player zone.
- Fixed refuel budget menu assuming that the trader has no money.
- Fixed case where build resources are requested for the playership.
- Fixed problem involving disappearing wares.
- Fixed managers pestering the player for money.
- Fixed stuck trade offers and refunded money to all participants.
- Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
- Fixed jumpgates sometimes sending the player to invalid positions.
- Fixed mining drones not picking up asteroids in some cases.
- Fixed ships getting stuck waiting for drones.
- Fixed some ships not shooting at large objects.
- Fixed some trade ships ignoring trade opportunities for extended periods of time.
- Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
- Fixed exploit allowing repeated instantly-profitable trades on shipyards.
- Fixed temporary loss of faction discounts when temporarily losing reputation.
- Fixed remote transport drones ending up in the player squad.
- Fixed station-to-station trades sometimes ending prematurely.
- Fixed dropped inventory items being picked up again immediately.
- Fixed picked-up objects disappearing due to timeout.
- Fixed several problems associated with hacking gameplay.
- Fixed mining drones being unable to return to some capital ships.
- Fixed Split "Gangrene Chaser" turrets disappearing and allow re-building.
- Fixed upgrade resources being counted twice for building.
- Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
- Fixed ship category in encyclopedia for Hermod, Light Sul and Heavy Sul.
- Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
- Fixed player ship selectable in Assign to Commander conversation.
- Fixed unidentified station modules having a name in the map.
- Fixed being able to remote comm NPCs in the same room.
- Fixed offset mouse position in borderless window mode.
- Fixed mouse confinement when starting the game in borderless window mode.
- Fixed minor button selection bugs in menus.
- Fixed issues with scrolling down in some menu tables.
- Fixed automatically changing selection in map menu.
- Fixed initial button selection in menus not being highlighted.
- Fixed rare cases of hotkey buttons not working.
- Fixed occasional freeze when opening the options menu.
- Fixed cases where the dialog menu was not displayed.
- Fixed mode options being available in the player ship's back room.
- Fixed left mouse clicks not closing ability/interact menus in some cases.
- Fixed double clicks on current target not always opening interact menu.
- Fixed stuck scroll-bar when returning to a previous menu.
- Fixed platform trader menu getting stuck with discounts.
- Fixed various other issues with UI and targeting behaviour.
- Fixed dialog or legacy main menu sometimes not showing buttons as selected.
- Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
- Fixed target cycling not working in highways.
- Fixed targets being lost in some cases.
- Fixed mission targets showing group target elements for ships instead of single ship target elements.
- Fixed certain invisible ship/station components being selectable as target.
- Fixed keyboard navigation selecting options from time to time.
- Fixed input actions and states mapped to axis on joystick 3-8 not working.
- Fixed ability to comm from a remote control drone using the "C" shortcut.
- Fixed stuck shift keys when alt-tabbing or changing window focus.
- Fixed station hints not being shown in non-plot games.
- Fixed mission offer locations being displayed when in a drone.
- Fixed weird camera behaviour when flying relative to moving capital ships.
- Fixed main menu font issue in Chinese and Korean.
- Fixed the boost effect not stopping in some situations.
- Fixed missing Ad Sign text in event monitor.
- Fixed wrongly-scaled buy ship menus on detail monitor.
- Fixed wrong message text when standard drones arrive via remote delivery.
- Fixed subtitles changing too fast for long lines.
- Fixed incorrect English voice lines for a Teladi speaker.
- Fixed excessively bright lights on certain objects.
- Fixed disappearing ice asteroids.
- Fixed missing advertising signs.
- Fixed several of the most common causes of crashes.
- Various optimisations resulting in performance improvements.
Update 2.20[]
27 June 2014
- NEW: The 64-bit EXE is now the default. See below for more information.
- Fixed Secret Service missions constantly reminding player to talk to mission actor.
- Fixed campaign progressing unexpectedly when docking at station.
- Fixed player occasionally being in wrong position on platform when loading savegame.
- Fixed trade offers on player ships/stations occasionally not appearing in trade menu.
- Fixed claimed ships not showing up in property menu.
- Fixed ships continuing to move when ordered to wait.
- Fixed trade orders not being executed when ship has been ordered to wait.
- Fixed various cases of drones being unable to dock/return.
- Fixed missing docking bay on Wheat Plantation.
- Fixed missing container storage on Pharma-Spice Farm.
- Fixed missing MK2 weapons after completing plot (you may need to change zones before this kicks in).
- Fixed map not showing player stations.
- Fixed incorrect positions of some elements on map.
- Fixed menu slider controls breaking under certain circumstances.
- Fixed controls no longer working when opening ability menu on a platform.
- Fixed controller A-button not working after having left the cockpit while an interactive notification was displayed.
- Fixed station under construction becoming invisible after Alt-Tab.
- Fixed a leak causing savegames to grow slowly in size over time.
- Fixed several causes of occasional crashes.
Update 2.10[]
11 June 2014
- Improved dock info menu by marking enemy NPCs in red.
- Fixed incorrectly sorted NPCs in the dock info menu.
- Fixed CVs being unexpectedly relocated when rammed by boosting capital ships.
- Fixed item trader telling you about an "excellent choice" when you didn't buy anything.
- Fixed long range scanner effects not showing for distant objects.
- Fixed resource menu not opening for ship trader.
- Fixed mission finding player-owned objects as targets.
- Fixed several other small mission issues.
- Fixed architect not being set up correctly on plot CV.
- Fixed capital ships trying to use their jumpdrive when they should go through a gate directly.
- Fixed several cases of incorrectly oriented ship parts on the radar.
- Fixed issues with sending cargo collector drones from certain capital ships.
- Fixed Omicron Lyrae sectors not having an owner faction.
- Fixed inconsistent interact menu item positions.
- Fixed one cause of cargo collector drones having trouble launching/docking.
- Fixed event monitor sounds coming from the wrong direction in first person mode.
- Fixed text errors in German localisation.
- Fixed repair not being available for damaged objects when some sub-components are damaged.
- Fixed build duration and resources required when running a "partial" build (usually in response to missing components).
- Fixed build durations generally not taking into account production method and efficiency.
- Fixed repair resources not being calculated correctly.
- Fixed integrated sub-components sometimes being wrecked independently.
- Fixed various issues with visual build progress becoming inconsistent during building.
- Fixed inconsistent component states, both visual and functional, after destruction/repair in certain circumstances.
- Fixed NPCs on destroyed player platforms not being killed resulting in problems assigning new ones.
- Fixed problems with stop task and with clear shopping list not clearing the shopping list.
- Fixed pilots losing money when they are no longer in the squad when they finish their last planned trade.
- Fixed ships sometimes failing to line up correctly to trade offer docks, blocking trades.
- Fixed problems with drones not returning to dock.
- Fixed problems of losing reputation in wrong cases.
- Fixed various issues with upkeep and Secret Service missions.
- Fixed cases with missing target elements (especially for newly built stations).
- Fixed cases where a super-highway exit incorrectly showed a target element.
- Fixed target element at left side for the playership, when player is under cover.
- Fixed police ships sometimes attacking innocent objects.
- Fixed keeping PageUp/PageDown pressed down not cycling through target when being inside a drone.
- Fixed keeping Shift+F pressed down causing an FPS-drop.
- Fixed achievements for Hard difficulty not unlocking in some cases.
- Fixed several minor physics issues.
- Fixed one cause of "micro-stutter" during gameplay.
- Fixed several causes of occasional crashes.
- Various optimisations resulting in small performance improvements.
Update 2.00 (Secret Service Missions)[]
20 May 2014
- New Feature: Three new gamestarts, each with a new cockpit configuration.
- New Feature: Rebalanced combat with three difficulty settings.
- New Feature: Additional commands for your ships.
- New Feature: Autopilot can fly your ship while you are busy.
- New Feature: All new highway flight model.
- New Feature: Most tasks can now be performed without landing on stations.
- New Feature: Full screen HUD detail monitor option.
- New Feature: Clicks on event monitor now open relevant menus.
- New Feature: Map/radar on event monitor.
- New Feature: New ships in Omicron Lyrae.
- New Feature: Huge new Xenon ship.
- New Feature: Four new missile types.
- New Feature: Improved graphics for an even more beautiful universe.
- New Feature: New graphics options and presets.
- New Feature: New start menu scene.
- New Feature: New Steam achievements.
- Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
- Added option to buy replacement player ship cockpit layout from certain traders.
- Added shield damage for collisions.
- Improved responsiveness of main menu and dialogs.
- Improved event monitor with more space for important information.
- Improved positioning of interface elements in first person mode.
- Improved production logic now skips products where the station has too much stock.
- Fixed gamepad mode switching on when axis has non-zero value while at rest.
- Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
- Fixed collectable objects not showing a target element.
- Fixed gates not showing a target element.
- Fixed info points not being displayed at drone launch pads.
- Fixed cases where clicking on larger targets didn't work.
- Fixed rare instance of mission objective bar being stuck on screen.
- Fixed text field not being reset when closing and reopening trade menu.
- Fixed problems with overlapping/truncated text on first person event monitor.
- Fixed cases resulting in jumping target elements.
- Fixed incorrect text in certain conversations.
- Fixed icon size in licence encyclopedia entry.
- Fixed distance sorting in trade menu.
- Fixed capital ships becoming invisible when boosting while player is close.
- Fixed cases where build icons were displayed without a builder ship in the player squad.
- Fixed missing trade offers for architects with no money.
- Fixed rare case of missing target elements (usually build locations or player owned cap ships).
- Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.
- Fixed trade restrictions menu getting stuck.
- Fixed several causes of occasional crashes.
- Various optimisations resulting in small performance improvements.
Update 1.31[]
06 May 2014
- Fixed further problems with ship and station build, upgrade and repair processes.
- Fixed crash when starting game with more than 4 joystick devices installed.
- Fixed several other causes of occasional crashes.
- Improved handling of pre-1.30 savegame compatibility problems caused by mods leaving files in the root extension folder.
- Improved error reporting in crash dump files.
Update 1.30[]
15 April 2014
- New Feature: Steam Workshop support.
- Improved support for joysticks and multiple input devices.
- Improved mining behaviour for all sizes of ships.
- Improved trade ship behaviour to favour profitable, non-empty runs.
- Improved station scan mode which no longer highlights objects that are not relevant.
- Improved attack and evasive maneuvers and AI.
- Improved flight pathing during normal flight, when following other ships, and when docking.
- Improved collector drone flight behaviour near large objects.
- Improved map handling of ship command hierarchies.
- Improved trade menu, including text search, sorting and colours.
- Improved appearance of small ships flying in lanes around stations.
- Enabled comm/info interactions with player property that is more than 10 km away.
- Added missions relating to the upkeep of ships and stations.
- Added new ship types to DeVries.
- Added list of platform NPCs to station menu (only available if you're in the same zone).
- Added more information and command hierarchy to player property menu.
- Added information to encyclopedia about stations/ships that can be built.
- Added option to stop displaying steering mode message.
- Fixed missing manager comm option.
- Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
- Fixed several other incorrect or inconvenient menu behaviours.
- Fixed calculations for gathering certain resources out-of-sector.
- Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
- Fixed some objects left in construction state after building finished (still at least one rare case remaining).
- Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
- Fixed trade ships not stopping their current order after clearing their shopping list.
- Fixed trade orders for selling items using ships in player squad.
- Fixed ships blocking docking bays after having docking interrupted.
- Fixed incorrect docking icons under certain circumstances.
- Fixed not being able to unlock skills of defence officers on platforms.
- Fixed displayed total counts of stored units.
- Fixed drones that should have a commander appearing in property owned menu.
- Fixed destroyed drones not being properly removed from drone storage.
- Fixed incorrect ship position after leaving a highway with a menu open.
- Fixed stations creating trade offers with higher value than it can afford.
- Fixed building and production remaining paused after modules having been hacked.
- Fixed ships assigned to stations being incorrectly assigned mining jobs.
- Fixed outdated trade offer information appearing on event monitor.
- Fixed trade ships assigned to player stations sometimes not updating their range.
- Fixed object menu not restoring after closing station trade offers.
- Fixed production menu information not updating correctly.
- Fixed production showing very long production times in certain cases.
- Fixed production stalling due to stations filling up with intermediate wares.
- Fixed several pathfinding problems, which should prevent ships from flying through stations.
- Fixed ships equiping drones or ammo getting stuck in the shipyard.
- Fixed problem that could cause following ships to get stuck when the target changes zones.
- Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
- Fixed architect destroying drones in storage without adding them to the station.
- Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
- Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
- Fixed calculation of required funds when trading with other player property.
- Fixed pilot not being placed on ship's platform.
- Fixed ships trying to go to the same coordinates by default.
- Fixed mining for medium size ships.
- Fixed incorrect mining order for ships which can't transport the mining wares.
- Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
- Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
- Fixed several other cases of ships getting stuck, not moving when they should.
- Fixed owner of fuel station in Gemstone Manufacture.
- Fixed incorrect lasers being used by medium ice collector ships.
- Fixed problem with accuracy of time data in savegames with long play time.
- Fixed rotation of construction ships after flying to build location.
- Fixed visual glitch on map when targeting/entering/leaving highways.
- Fixed animation problem with highways in games with long play time.
- Fixed stalls when entering highways in savegames that have been saved/loaded many times.
- Fixed another cause of the game stalling for a short time.
- Fixed crash when loading certain savegames.
- Fixed several causes of apparently random crashes.
- Various optimisations resulting in performance improvements.
- Significant performance improvements on some AMD graphics cards, particularly R9.
Update 1.25[]
26 February 2014
- New Feature: Player-owned ships and stations can now be renamed.
- New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely.
- Added logbook entries for refuelling, trade and building.
- Added call from manager when a station is low on credits.
- Added ship name when player gets a call requiring a response from a player owned ship.
- Fixed a cause of occasional crashes when loading savegame.
- Fixed a cause of occasional crashes during large battles.
- Fixed several other causes of occasional crashes.
- Fixed another cause of the game hanging after Alt-Tab.
- Added prices for small ships so that these can now be sold.
- Cargo value is now taken into account when selling a ship; you get roughly half it's value.
- Fixed price calculations for intermediate wares.
- Fixed two causes of disappearing ships and one of ships ending up in strange places.
- Fixed certain station elements being rotated incorrectly after loading a savegame.
- Fixed problem with random station elements being built and preventing further building.
- Fixed problem with small ships preventing building.
- Fixed problem with drones not being able to dock at certain mining ships.
- Fixed incorrect container amount being dropped from cargo drones.
- Fixed another issue with cargo collection.
- Fixed buy offers for more wares than can be stored.
- Fixed player being able to start multiple boarding operations on the same ship.
- Fixed abort button for boarding operations.
- Fixed info and comm options for externally docked ships.
- Fixed issue with operational range settings resulting in ships looking for trades in the wrong places.
- Improved station-owned mining ship AI to prevent station from filling with more resources than it wants.
- Improved shooting logic for NPC ships (more improvements to come).
- Fixed a problem resulting in inactive patrol ships.
- Fixed a problem with NPC beam weapons not firing correctly.
- Fixed tag darts occasionally tagging something other than their intended target.
- Added inter-system traders to DeVries.
- Fixed station scan mode remaining active when it shouldn't.
- Fixed rare case resulting in missing info points and dock icons.
- Fixed subordinate count in orders menu.
- Fixed incorrect trade status in ship menu.
- Fixed "+" button not working in map menu under certain circumstances.
- Fixed sold ships and collected drones being displayed as destroyed in the logbook.
- Added missing descriptions for systems to encyclopedia.
- Improved rewards after successful smalltalk on platforms, including trade subscriptions.
- Improved dialog structure to find people on platforms.
- Fixed missing architect on plot builder ship.
- Fixed player being sent to a hostile NPC when asking for directions.
- Fixed ships not in player squad requesting player input when out of fuel.
- Fixed visual flicker when returning to the cockpit from a platform.
- Fixed location of visor/glasses on certain NPCs.
- Fixed missing physics data when loading a savegame.
- Added graphics settings for SSAO, Glow and Distortion.
- Fixed incorrect display of certain options in graphics menu.
- Fixed incorrect resolutions when changing displays in borderless mode.
- Improved stability of job system and patch code with modified games.
- Added support for catalog files in mods.
- Added Korean localisation (text only).
- Added Spanish localisation (text only, incomplete but included to enable feedback to translators).
- Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.
Patch 1.25 Hotfix 1 - 2014-03-10
- Improved stability of cutscene playback while on a platform.
- Fixed stuck drone production on URV Forge.
- Added French localisation for texts that were new in 1.25.
- Improved font for Russian localisation.
Update 1.24[]
04 February 2014 Includes changes from Patch 1.23 that was not released outside the Beta process.
- New Feature: Manual target control with keys for target nearest crosshair, closest enemy and next/previous target. Further improvements planned.
- New Feature: Logbook system covering non-plot missions, player ships, discounts/commissions and game tips. Logging of a wider range of events planned.
- Added shipyard to Gemstone Manufacture.
- Added escort fighters to some capital ships.
- Increased Pirate, Reiver and Xenon activity for more action.
- Increased yields for mining regions in DeVries and Maelstrom.
- Fixed error causing map to suddenly close under certain circumstances.
- Fixed more causes of being teleported into the middle of nowhere on loading a savegame.
- Fixed cases where destroying a ship could result in the target element not getting removed.
- Improved update frequency of target elements.
- Fixed cargo collection mode.
- Fixed mining ships collecting ware containers.
- Fixed builder ships not being able to trade with stations reliably.
- Fixed one problem with building restarting when player not present (another build issue remains).
- Added filtering by station/ship in trade offer menu.
- Added Hire option with negative response for certain NPCs.
- Prevented certain plot ships from being sold.
- Fixed problem with timing of money transfer to/from manager.
- Added means for NPCs to return to player ship from assignments.
- Fixed marines not showing up in player ship units.
- Fixed builder ship menu not updating player account.
- Fixed negative total yield amounts for asteroid fields.
- Fixed more inconsistencies in weapon counts.
- Fixed drone count calculation for ship trader.
- Fixed several issues with active mission/guidance info being disabled.
- Fixed missing/incorrect highway names in mission objectives.
- Fixed assigning a ship to a station without a manager.
- Removed "taglauncher" from encyclopedia.
- Removed civilian factions from encyclopedia.
- Fixed several encyclopedia layout issues.
- Fixed several issues with build/repair drones.
- Fixed incorrect cargo prediction based on shopping list data under certain circumstances.
- Fixed trade menus not keeping track of selected ship in some cases.
- Added default "protect" behaviour for ships in your squad.
- Improved capital ship fight behaviour.
- Fixed problem with ships not attacking.
- Fixed enemies not attacking correct target in certain circumstances.
- Fixed another cause of jumping ships ending up in invalid positions.
- Fixed player ship sometimes being in the wrong place after undocking.
- Fixed problem with engineer sometimes being paid twice for player ship repairs.
- Fixed incorrect player engine price calculation.
- Fixed incorrect weapon counts in ship menu.
- Ships working for a station no longer sell wares to their homebase (goods just transferred, no money involved).
- Shipyards and fuel stations should no longer run out of resources (may take a while to take effect).
- Fixed cargo drones bumping into hull of mining ships and blocking trade.
- Reduced likelihood of mining ships transferring more minerals to a station than it wants.
- Added hotkey for docking (Shift-D by default).
- Fixed welder drones appearing in property menu.
- Fixed "keycode NNN" appearing in Options menu.
- Fixed problem remapping keys used in Detail Monitor (C, I and G)
- Changed resource cost for ship-building in Omicron Lyrae
- Changed ships available for construction in DeVries
- Fixed URV Wharf module in Integrative URV Forge not producing drones
- Fixed scan sound being replayed for something that has already been scanned.
- Fixed scan highlighting not being properly removed when leaving cockpit.
- Fixed trade missions not completing.
- Fixed problem resulting in player getting stuck in Canteran air ducts.
- Fixed floating crate on Albion platform interior.
- Fixed floating ad signs and incorrect traffic at DeVries wheat station.
- Fixed DeVries shipyard interior orientation.
- Fixed lights in prison being too dark.
- Fixed bench obstructing hangar entrance of DeVries repair platform.
- Fixed NPC stuck in locker on DeVries repair dock.
- Fixed not being able to take cases out of cardboard boxes.
- Improved Russian localisation.
- Improved support for Chinese text.
- Fixed another problem with borderless window mode on certain hardware.
- Fixed freeze and memory-related crash caused by ships shooting excessively under certain circumstances.
- Fixed several more causes of crashes.
- More small performance improvements.
Patch 1.24 Hotfix 1 - 2014-02-14
- Increased amount of Fuel Cells produced per cycle by Cell Recharge Factories and decreased price.
- Improved logic for ship AI to refuel earlier.
Update 1.22[]
07 January 2014
- Fixed more causes of crashes.
- Fixed more causes of negative cargo amounts.
- Fixed several causes of zero-credit trades.
- Fixed incorrect display of station upgrade levels.
- Fixed engineers running wrong scripts.
- Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect).
- Fixed problem with mining ships gathering the wrong resources.
- Added pilot command to stop current task.
- Reduced frequency of station warnings when attacking.
- Helpfulness of NPCs now depends more closely on relations.
- Added trade and welder drones to Canteran home station.
- Added options for borderless window mode and mouse confinement.
- Some small performance improvements.
- Added otherwise-unavailable wares to player station during plot mission.
Update 1.21[]
20 December 2013
- Added new Refuel order
- Fixed more causes of crashes
- Fixed another case where the player could be teleported into the middle of nowhere
- Fixed problem with NPCs being assigned to multiple locations
- Fixed scan overlay not being removed when docking
- Fixed capital ships standing still forever with the boost effect running
- Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware
Update 1.20[]
17 December 2013*Fixed several more causes of crashes and freezes.
- Fixed mouse controls not working after loading certain savegames.
- Fixed trade ships getting stuck after upgrade.
- Fixed skipping trade menu when going back to it.
- Fixed graphics options not setting correct shaders.
- Fixed missing build notifications from architects in other sectors.
- Fixed player trade ships trying to trade with enemy stations.
- Fixed menus showing out of date info about build progress.
- Fixed trades in another sector taking too long.
- Fixed upkeep mission to deliver architect to builder ship not ending.
- Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).
- Improved ship movement in certain situations.
- Improved logic for station owned miners.
- Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.
- Various performance improvements (should be most noticeable when shadows are NOT enabled).
Update 1.19[]
09 December 2013
- Fixed major slowdown after loading savegames.
- Fixed several more causes of crashes.
- Fixed more cases of trade ships getting stuck.
- Fixed large ships being unable to trade with Canteran station in DeVries.
- Fixed undocking problems after trading.
- Fixed ammunition trade problems.
- Fixed mining drones getting stuck.
- Fixed negative number of drones in cargo.
- Fixed cargo bays containing more wares than they can hold.
- Fixed cockpit animations hanging (see note below).
- Fixed problem with targeting player-owned ships.
- Fixed incorrect player position during highway flight.
- Fixed player owned ships being assigned the wrong commander.
- Fixed ships with missing AI functionality.
- Fixed problems with Engineer functionality.
- Improved flight behaviour for boarding and claiming.
- Improved combat behaviour for capital ships.
- Fixed station defence problems.
- Fixed incorrect defence routines being used on ships.
- Fixed switching the AI mode of the Defence Officer.
- Added defend and attack mode options to Defence Officer.
- Rebalanced skills of existing NPCs in line with new ones.
- Rebalanced contents of boxes and other containers on platforms.
- Rebalanced cost of ship and station repair.
- Fixed transport passenger mission getting blocked after cutscene.
- Fixed sounds not stopping sometimes.
- Fixed buttons not working with mouse input.
- Added facility to unmap controls in control mapping menu (press Delete).
- Added video capture mode with ability to switch off cockpit (Expert settings).
- Fixed too many missing extensions breaking the load game menu.
- Several localisation improvements.
NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.
Update 1.18[]
02 December 2013
- Fixed several causes of crashes in-game and when loading savegames.
- Fixed a specific problem resulting in periodic slow-downs.
- Improved general performance (first small improvement only, more to come).
- Fixed several problems resulting in trade ships getting stuck.
- Fixed several problems with ship/drone docking/undocking behaviour.
- Fixed problem with player drone formations.
- Fixed several small localisation issues.
- Improved skill levels for new NPCs.
- Improved readability of entries in interaction menus.
- Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).
Update 1.17[]
23 November 2013
- Added autosave facility.
- Added button to clear trade queue.
- Fixed crash after displaying fatal error dialog.
- Fixed stall loading certain savegames.
- Fixed target point list growing uncontrollably in certain situations.
- Fixed problem with ships not joining formations.
- Fixed ships getting stuck during mass traffic trades.
- Fixed several problems with ship scripts.
- Fixed lipsync on Split characters.
- Fixed dialog choices shown in wrong language when loading savegame from another language.
- Fixed the primary cause of highway exit crashes. Fix for a less common crash involving highways will follow as soon as possible.
Update 1.16[]
22 November 2013
- Fixed video stutter/crackle at start.
- Fixed several more crashes during start-up and in-game.
- Fixed specific crash when using Alt-Tab or changing shaders.
- Fixed specific crash when leaving a highway.
- Fixed several problems with trade ships being blocked from operating.
- Fixed problem with not being able to see dock icons for certain ships.
- Fixed problem with certain missions potentially not working after saving and reloading.
Update 1.15[]
20 November 2013
- Fixed a number of crashes during start-up and in-game.
- Fixed crash when docking at certain capital ships.
- Fixed a problem with missing flight control data in savegames.
- Fixed a stall when loading saved games.
- Fixed characters crouching when you talk to them.
- Fixed ships still following you when you remove them from your squad.
- Removed "Show me your skills" option for NPCs that cannot be hired.
- Increased voice volume in videos.
- Added feedback to indicate when you cannot hire someone because your crew is full (note: Yisha tells you, but there is currently no voice, only subtitles).
- Added data to try to help nVidia Optimus software select the correct GPU.
- Added fallback to show subtitles if the voice for a text line is missing, even if subtitles are off.
- Added Simplified Chinese and Traditional Chinese localisations.
Update 1.14[]
19 November 2013
- Fixed crash when starting game caused by attached joystick.
- Fixed several causes of crashes in-game.
- Fixed boarding failure feedback.
- Fixed problem with gate not activating.
- Fixed UI issues with buttons being active where they shouldn't.
- Fixed ware categories not being expanded in trade offers.
- Fixed problem with secondary weapon panel not being visible sometimes.
- Fixed problem with player engineers on board capital ships and stations.
- Fixed issues with ship traders not accepting orders.
Update 1.13[]
18 November 2013
- Fixed player occasionally being sent 1000s of km into space on leaving superhighway.
- Fixed some invalid (but harmless) values in some savegames.
- Fixed some causes of ship traders getting stuck (more to come on this).
Update 1.12[]
15 November 2013
- Added error message boxes at game start for certain critical errors.
- Fixed crash at startup involving sample frequency.
- Fixed several in-game crashes.
- Fixed German voice recordings including missing and incorrect lines.