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List of the released game updates 


Update 2.51Edit

17 October 2014

  • Fixed failure to deselect current target under certain circumstances.
  • Fixed crash when loading certain savegames.
  • Fixed several other causes of crashes.


Update 2.50Edit

09 October 2014

  • New Feature: New side-bar based main menu.
  • New Feature: External camera view.
  • New Feature: Free look in cockpit.
  • New Feature: New shipyards for small and medium sized ships.
  • Added Drone Hunt generic mission.
  • Added Protection Detail generic mission.
  • Added Diplomatic Aid mission chain.
  • Added respawning of specialists with increasing hire fees.
  • Added incoming remotely ordered wares to item trader menu.
  • Added auto-refuel setting.
  • Added small ship traders.
  • Added primary shields to large ships which did not already have them.
  • Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
  • Added ability to replace destroyed CVs so that station construction can can continue.
  • Added ability to assign ships to other ships of same size or to any large ship.
  • Added option to choose between stopping and maintaining speed while in menus.
  • Added event monitor display to drone control mode.
  • Added target elements for player-owned small ships.
  • Added statistic for storage modules hacked.
  • Added crash report option with privacy settings.
  • Improved event monitor with "picture-in-picture" mode.
  • Improved hacking gameplay.
  • Improved engine animation and effects.
  • Improved ship AI behaviour in numerous situations.
  • Improved generation of mission enemies.
  • Improved "Assign new superior" command.
  • Improved ability menu to show when a drone is unavailable.
  • Improved mission target indicator to point always to the closest mission target.
  • Improved trade offers menu (shopping list is included in ship cargo).
  • Improved docking behaviour of drones.
  • Improved build tree menu user experience.
  • Improved several mission briefings.
  • Improved Open Comm Link menu in legacy main menu.
  • Improved scan time for police scanning illegal activities.
  • Improved lifetime of containers dropped from cargo bays.
  • Improved remote controlled player drones flying back to the player ship.
  • Improved rendering of distant objects to reduce flickering slightly.
  • Improved Mission Bar so it no longer obstructs menus.
  • Improved crash report content to help us find and fix causes of crashes.
  • Fixed several plot and other mission issues.
  • Fixed player ship cover faction not being reset from Xenon after plot.
  • Fixed player ships returned during the plot being inactive.
  • Fixed incorrect Player relations with Plutarch.
  • Fixed Reiver reputation not being mutual in new games.
  • Fixed drones not being able to return to their home base.
  • Fixed an issue with station expansions not completing out-of-sector.
  • Fixed multiple ship dealers per platform.
  • Fixed escort ships disappearing after loading a savegame.
  • Fixed a pathing issue for ships flying to stations.
  • Fixed an issue with gas collectors not collecting.
  • Fixed production module animations being stuck after having been out-of-sector.
  • Fixed incorrect AI ship behaviour after having been forced out of a highway.
  • Fixed several problems with drone docking.
  • Fixed problems with transport drones not picking up containers.
  • Fixed drones failing to get a new commander if theirs is destroyed.
  • Fixed several mining bugs (resource gathering, movement, searching...).
  • Fixed cases of player drones getting lost when you enter a highway.
  • Fixed police not detecting illegal cargo in player inventory in many cases.
  • Fixed station building not proceeding correctly when not in the player zone.
  • Fixed refuel budget menu assuming that the trader has no money.
  • Fixed case where build resources are requested for the playership.
  • Fixed problem involving disappearing wares.
  • Fixed managers pestering the player for money.
  • Fixed stuck trade offers and refunded money to all participants.
  • Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
  • Fixed jumpgates sometimes sending the player to invalid positions.
  • Fixed mining drones not picking up asteroids in some cases.
  • Fixed ships getting stuck waiting for drones.
  • Fixed some ships not shooting at large objects.
  • Fixed some trade ships ignoring trade opportunities for extended periods of time.
  • Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
  • Fixed exploit allowing repeated instantly-profitable trades on shipyards.
  • Fixed temporary loss of faction discounts when temporarily losing reputation.
  • Fixed remote transport drones ending up in the player squad.
  • Fixed station-to-station trades sometimes ending prematurely.
  • Fixed dropped inventory items being picked up again immediately.
  • Fixed picked-up objects disappearing due to timeout.
  • Fixed several problems associated with hacking gameplay.
  • Fixed mining drones being unable to return to some capital ships.
  • Fixed Split "Gangrene Chaser" turrets disappearing and allow re-building.
  • Fixed upgrade resources being counted twice for building.
  • Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
  • Fixed ship category in encyclopedia for Hermod, Light Sul and Heavy Sul.
  • Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
  • Fixed player ship selectable in Assign to Commander conversation.
  • Fixed unidentified station modules having a name in the map.
  • Fixed being able to remote comm NPCs in the same room.
  • Fixed offset mouse position in borderless window mode.
  • Fixed mouse confinement when starting the game in borderless window mode.
  • Fixed minor button selection bugs in menus.
  • Fixed issues with scrolling down in some menu tables.
  • Fixed automatically changing selection in map menu.
  • Fixed initial button selection in menus not being highlighted.
  • Fixed rare cases of hotkey buttons not working.
  • Fixed occasional freeze when opening the options menu.
  • Fixed cases where the dialog menu was not displayed.
  • Fixed mode options being available in the player ship's back room.
  • Fixed left mouse clicks not closing ability/interact menus in some cases.
  • Fixed double clicks on current target not always opening interact menu.
  • Fixed stuck scroll-bar when returning to a previous menu.
  • Fixed platform trader menu getting stuck with discounts.
  • Fixed various other issues with UI and targeting behaviour.
  • Fixed dialog or legacy main menu sometimes not showing buttons as selected.
  • Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
  • Fixed target cycling not working in highways.
  • Fixed targets being lost in some cases.
  • Fixed mission targets showing group target elements for ships instead of single ship target elements.
  • Fixed certain invisible ship/station components being selectable as target.
  • Fixed keyboard navigation selecting options from time to time.
  • Fixed input actions and states mapped to axis on joystick 3-8 not working.
  • Fixed ability to comm from a remote control drone using the "C" shortcut.
  • Fixed stuck shift keys when alt-tabbing or changing window focus.
  • Fixed station hints not being shown in non-plot games.
  • Fixed mission offer locations being displayed when in a drone.
  • Fixed weird camera behaviour when flying relative to moving capital ships.
  • Fixed main menu font issue in Chinese and Korean.
  • Fixed the boost effect not stopping in some situations.
  • Fixed missing Ad Sign text in event monitor.
  • Fixed wrongly-scaled buy ship menus on detail monitor.
  • Fixed wrong message text when standard drones arrive via remote delivery.
  • Fixed subtitles changing too fast for long lines.
  • Fixed incorrect English voice lines for a Teladi speaker.
  • Fixed excessively bright lights on certain objects.
  • Fixed disappearing ice asteroids.
  • Fixed missing advertising signs.
  • Fixed several of the most common causes of crashes.
  • Various optimisations resulting in performance improvements.


Update 2.20Edit

27 June 2014

  • NEW: The 64-bit EXE is now the default. See below for more information.
  • Fixed Secret Service missions constantly reminding player to talk to mission actor.
  • Fixed campaign progressing unexpectedly when docking at station.
  • Fixed player occasionally being in wrong position on platform when loading savegame.
  • Fixed trade offers on player ships/stations occasionally not appearing in trade menu.
  • Fixed claimed ships not showing up in property menu.
  • Fixed ships continuing to move when ordered to wait.
  • Fixed trade orders not being executed when ship has been ordered to wait.
  • Fixed various cases of drones being unable to dock/return.
  • Fixed missing docking bay on Wheat Plantation.
  • Fixed missing container storage on Pharma-Spice Farm.
  • Fixed missing MK2 weapons after completing plot (you may need to change zones before this kicks in).
  • Fixed map not showing player stations.
  • Fixed incorrect positions of some elements on map.
  • Fixed menu slider controls breaking under certain circumstances.
  • Fixed controls no longer working when opening ability menu on a platform.
  • Fixed controller A-button not working after having left the cockpit while an interactive notification was displayed.
  • Fixed station under construction becoming invisible after Alt-Tab.
  • Fixed a leak causing savegames to grow slowly in size over time.
  • Fixed several causes of occasional crashes.


Update 2.10Edit

11 June 2014

  • Improved dock info menu by marking enemy NPCs in red.
  • Fixed incorrectly sorted NPCs in the dock info menu.
  • Fixed CVs being unexpectedly relocated when rammed by boosting capital ships.
  • Fixed item trader telling you about an "excellent choice" when you didn't buy anything.
  • Fixed long range scanner effects not showing for distant objects.
  • Fixed resource menu not opening for ship trader.
  • Fixed mission finding player-owned objects as targets.
  • Fixed several other small mission issues.
  • Fixed architect not being set up correctly on plot CV.
  • Fixed capital ships trying to use their jumpdrive when they should go through a gate directly.
  • Fixed several cases of incorrectly oriented ship parts on the radar.
  • Fixed issues with sending cargo collector drones from certain capital ships.
  • Fixed Omicron Lyrae sectors not having an owner faction.
  • Fixed inconsistent interact menu item positions.
  • Fixed one cause of cargo collector drones having trouble launching/docking.
  • Fixed event monitor sounds coming from the wrong direction in first person mode.
  • Fixed text errors in German localisation.
  • Fixed repair not being available for damaged objects when some sub-components are damaged.
  • Fixed build duration and resources required when running a "partial" build (usually in response to missing components).
  • Fixed build durations generally not taking into account production method and efficiency.
  • Fixed repair resources not being calculated correctly.
  • Fixed integrated sub-components sometimes being wrecked independently.
  • Fixed various issues with visual build progress becoming inconsistent during building.
  • Fixed inconsistent component states, both visual and functional, after destruction/repair in certain circumstances.
  • Fixed NPCs on destroyed player platforms not being killed resulting in problems assigning new ones.
  • Fixed problems with stop task and with clear shopping list not clearing the shopping list.
  • Fixed pilots losing money when they are no longer in the squad when they finish their last planned trade.
  • Fixed ships sometimes failing to line up correctly to trade offer docks, blocking trades.
  • Fixed problems with drones not returning to dock.
  • Fixed problems of losing reputation in wrong cases.
  • Fixed various issues with upkeep and Secret Service missions.
  • Fixed cases with missing target elements (especially for newly built stations).
  • Fixed cases where a super-highway exit incorrectly showed a target element.
  • Fixed target element at left side for the playership, when player is under cover.
  • Fixed police ships sometimes attacking innocent objects.
  • Fixed keeping PageUp/PageDown pressed down not cycling through target when being inside a drone.
  • Fixed keeping Shift+F pressed down causing an FPS-drop.
  • Fixed achievements for Hard difficulty not unlocking in some cases.
  • Fixed several minor physics issues.
  • Fixed one cause of "micro-stutter" during gameplay.
  • Fixed several causes of occasional crashes.
  • Various optimisations resulting in small performance improvements.


Update 2.00 (Secret Service Missions)Edit

20 May 2014

  • New Feature: Three new gamestarts, each with a new cockpit configuration.
  • New Feature: Rebalanced combat with three difficulty settings.
  • New Feature: Additional commands for your ships.
  • New Feature: Autopilot can fly your ship while you are busy.
  • New Feature: All new highway flight model.
  • New Feature: Most tasks can now be performed without landing on stations.
  • New Feature: Full screen HUD detail monitor option.
  • New Feature: Clicks on event monitor now open relevant menus.
  • New Feature: Map/radar on event monitor.
  • New Feature: New ships in Omicron Lyrae.
  • New Feature: Huge new Xenon ship.
  • New Feature: Four new missile types.
  • New Feature: Improved graphics for an even more beautiful universe.
  • New Feature: New graphics options and presets.
  • New Feature: New start menu scene.
  • New Feature: New Steam achievements.
  • Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
  • Added option to buy replacement player ship cockpit layout from certain traders.
  • Added shield damage for collisions.
  • Improved responsiveness of main menu and dialogs.
  • Improved event monitor with more space for important information.
  • Improved positioning of interface elements in first person mode.
  • Improved production logic now skips products where the station has too much stock.
  • Fixed gamepad mode switching on when axis has non-zero value while at rest.
  • Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
  • Fixed collectable objects not showing a target element.
  • Fixed gates not showing a target element.
  • Fixed info points not being displayed at drone launch pads.
  • Fixed cases where clicking on larger targets didn't work.
  • Fixed rare instance of mission objective bar being stuck on screen.
  • Fixed text field not being reset when closing and reopening trade menu.
  • Fixed problems with overlapping/truncated text on first person event monitor.
  • Fixed cases resulting in jumping target elements.
  • Fixed incorrect text in certain conversations.
  • Fixed icon size in licence encyclopedia entry.
  • Fixed distance sorting in trade menu.
  • Fixed capital ships becoming invisible when boosting while player is close.
  • Fixed cases where build icons were displayed without a builder ship in the player squad.
  • Fixed missing trade offers for architects with no money.
  • Fixed rare case of missing target elements (usually build locations or player owned cap ships).
  • Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.
  • Fixed trade restrictions menu getting stuck.
  • Fixed several causes of occasional crashes.
  • Various optimisations resulting in small performance improvements.


Update 1.31Edit

06 May 2014

  • Fixed further problems with ship and station build, upgrade and repair processes.
  • Fixed crash when starting game with more than 4 joystick devices installed.
  • Fixed several other causes of occasional crashes.
  • Improved handling of pre-1.30 savegame compatibility problems caused by mods leaving files in the root extension folder.
  • Improved error reporting in crash dump files.


Update 1.30Edit

15 April 2014

  • New Feature: Steam Workshop support.
  • Improved support for joysticks and multiple input devices.
  • Improved mining behaviour for all sizes of ships.
  • Improved trade ship behaviour to favour profitable, non-empty runs.
  • Improved station scan mode which no longer highlights objects that are not relevant.
  • Improved attack and evasive maneuvers and AI.
  • Improved flight pathing during normal flight, when following other ships, and when docking.
  • Improved collector drone flight behaviour near large objects.
  • Improved map handling of ship command hierarchies.
  • Improved trade menu, including text search, sorting and colours.
  • Improved appearance of small ships flying in lanes around stations.
  • Enabled comm/info interactions with player property that is more than 10 km away.
  • Added missions relating to the upkeep of ships and stations.
  • Added new ship types to DeVries.
  • Added list of platform NPCs to station menu (only available if you're in the same zone).
  • Added more information and command hierarchy to player property menu.
  • Added information to encyclopedia about stations/ships that can be built.
  • Added option to stop displaying steering mode message.
  • Fixed missing manager comm option.
  • Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
  • Fixed several other incorrect or inconvenient menu behaviours.
  • Fixed calculations for gathering certain resources out-of-sector.
  • Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
  • Fixed some objects left in construction state after building finished (still at least one rare case remaining).
  • Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
  • Fixed trade ships not stopping their current order after clearing their shopping list.
  • Fixed trade orders for selling items using ships in player squad.
  • Fixed ships blocking docking bays after having docking interrupted.
  • Fixed incorrect docking icons under certain circumstances.
  • Fixed not being able to unlock skills of defence officers on platforms.
  • Fixed displayed total counts of stored units.
  • Fixed drones that should have a commander appearing in property owned menu.
  • Fixed destroyed drones not being properly removed from drone storage.
  • Fixed incorrect ship position after leaving a highway with a menu open.
  • Fixed stations creating trade offers with higher value than it can afford.
  • Fixed building and production remaining paused after modules having been hacked.
  • Fixed ships assigned to stations being incorrectly assigned mining jobs.
  • Fixed outdated trade offer information appearing on event monitor.
  • Fixed trade ships assigned to player stations sometimes not updating their range.
  • Fixed object menu not restoring after closing station trade offers.
  • Fixed production menu information not updating correctly.
  • Fixed production showing very long production times in certain cases.
  • Fixed production stalling due to stations filling up with intermediate wares.
  • Fixed several pathfinding problems, which should prevent ships from flying through stations.
  • Fixed ships equiping drones or ammo getting stuck in the shipyard.
  • Fixed problem that could cause following ships to get stuck when the target changes zones.
  • Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
  • Fixed architect destroying drones in storage without adding them to the station.
  • Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
  • Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
  • Fixed calculation of required funds when trading with other player property.
  • Fixed pilot not being placed on ship's platform.
  • Fixed ships trying to go to the same coordinates by default.
  • Fixed mining for medium size ships.
  • Fixed incorrect mining order for ships which can't transport the mining wares.
  • Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
  • Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
  • Fixed several other cases of ships getting stuck, not moving when they should.
  • Fixed owner of fuel station in Gemstone Manufacture.
  • Fixed incorrect lasers being used by medium ice collector ships.
  • Fixed problem with accuracy of time data in savegames with long play time.
  • Fixed rotation of construction ships after flying to build location.
  • Fixed visual glitch on map when targeting/entering/leaving highways.
  • Fixed animation problem with highways in games with long play time.
  • Fixed stalls when entering highways in savegames that have been saved/loaded many times.
  • Fixed another cause of the game stalling for a short time.
  • Fixed crash when loading certain savegames.
  • Fixed several causes of apparently random crashes.
  • Various optimisations resulting in performance improvements.
  • Significant performance improvements on some AMD graphics cards, particularly R9.


Update 1.25Edit

26 February 2014

  • New Feature: Player-owned ships and stations can now be renamed.
  • New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely.
  • Added logbook entries for refuelling, trade and building.
  • Added call from manager when a station is low on credits.
  • Added ship name when player gets a call requiring a response from a player owned ship.
  • Fixed a cause of occasional crashes when loading savegame.
  • Fixed a cause of occasional crashes during large battles.
  • Fixed several other causes of occasional crashes.
  • Fixed another cause of the game hanging after Alt-Tab.
  • Added prices for small ships so that these can now be sold.
  • Cargo value is now taken into account when selling a ship; you get roughly half it's value.
  • Fixed price calculations for intermediate wares.
  • Fixed two causes of disappearing ships and one of ships ending up in strange places.
  • Fixed certain station elements being rotated incorrectly after loading a savegame.
  • Fixed problem with random station elements being built and preventing further building.
  • Fixed problem with small ships preventing building.
  • Fixed problem with drones not being able to dock at certain mining ships.
  • Fixed incorrect container amount being dropped from cargo drones.
  • Fixed another issue with cargo collection.
  • Fixed buy offers for more wares than can be stored.
  • Fixed player being able to start multiple boarding operations on the same ship.
  • Fixed abort button for boarding operations.
  • Fixed info and comm options for externally docked ships.
  • Fixed issue with operational range settings resulting in ships looking for trades in the wrong places.
  • Improved station-owned mining ship AI to prevent station from filling with more resources than it wants.
  • Improved shooting logic for NPC ships (more improvements to come).
  • Fixed a problem resulting in inactive patrol ships.
  • Fixed a problem with NPC beam weapons not firing correctly.
  • Fixed tag darts occasionally tagging something other than their intended target.
  • Added inter-system traders to DeVries.
  • Fixed station scan mode remaining active when it shouldn't.
  • Fixed rare case resulting in missing info points and dock icons.
  • Fixed subordinate count in orders menu.
  • Fixed incorrect trade status in ship menu.
  • Fixed "+" button not working in map menu under certain circumstances.
  • Fixed sold ships and collected drones being displayed as destroyed in the logbook.
  • Added missing descriptions for systems to encyclopedia.
  • Improved rewards after successful smalltalk on platforms, including trade subscriptions.
  • Improved dialog structure to find people on platforms.
  • Fixed missing architect on plot builder ship.
  • Fixed player being sent to a hostile NPC when asking for directions.
  • Fixed ships not in player squad requesting player input when out of fuel.
  • Fixed visual flicker when returning to the cockpit from a platform.
  • Fixed location of visor/glasses on certain NPCs.
  • Fixed missing physics data when loading a savegame.
  • Added graphics settings for SSAO, Glow and Distortion.
  • Fixed incorrect display of certain options in graphics menu.
  • Fixed incorrect resolutions when changing displays in borderless mode.
  • Improved stability of job system and patch code with modified games.
  • Added support for catalog files in mods.
  • Added Korean localisation (text only).
  • Added Spanish localisation (text only, incomplete but included to enable feedback to translators).
  • Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.

Patch 1.25 Hotfix 1 - 2014-03-10

  • Improved stability of cutscene playback while on a platform.
  • Fixed stuck drone production on URV Forge.
  • Added French localisation for texts that were new in 1.25.
  • Improved font for Russian localisation.


Update 1.24Edit

04 February 2014 Includes changes from Patch 1.23 that was not released outside the Beta process.

  •  New Feature: Manual target control with keys for target nearest crosshair, closest enemy and  next/previous target. Further improvements planned.
  •  New Feature: Logbook system covering non-plot missions, player ships, discounts/commissions and  game tips. Logging of a wider range of events planned.
  •  Added shipyard to Gemstone Manufacture.
  •  Added escort fighters to some capital ships.
  •  Increased Pirate, Reiver and Xenon activity for more action.
  •  Increased yields for mining regions in DeVries and Maelstrom.
  •  Fixed error causing map to suddenly close under certain circumstances.
  •  Fixed more causes of being teleported into the middle of nowhere on loading a savegame.
  •  Fixed cases where destroying a ship could result in the target element not getting removed.
  •  Improved update frequency of target elements.
  •  Fixed cargo collection mode.
  •  Fixed mining ships collecting ware containers.
  •  Fixed builder ships not being able to trade with stations reliably.
  •  Fixed one problem with building restarting when player not present (another build issue remains).
  •  Added filtering by station/ship in trade offer menu.
  •  Added Hire option with negative response for certain NPCs.
  •  Prevented certain plot ships from being sold.
  •  Fixed problem with timing of money transfer to/from manager.
  •  Added means for NPCs to return to player ship from assignments.
  •  Fixed marines not showing up in player ship units.
  •  Fixed builder ship menu not updating player account.
  •  Fixed negative total yield amounts for asteroid fields.
  •  Fixed more inconsistencies in weapon counts.
  •  Fixed drone count calculation for ship trader.
  •  Fixed several issues with active mission/guidance info being disabled.
  •  Fixed missing/incorrect highway names in mission objectives.
  •  Fixed assigning a ship to a station without a manager.
  •  Removed "taglauncher" from encyclopedia.
  •  Removed civilian factions from encyclopedia.
  •  Fixed several encyclopedia layout issues.
  •  Fixed several issues with build/repair drones.
  •  Fixed incorrect cargo prediction based on shopping list data under certain circumstances.
  •  Fixed trade menus not keeping track of selected ship in some cases.
  •  Added default "protect" behaviour for ships in your squad.
  •  Improved capital ship fight behaviour.
  •  Fixed problem with ships not attacking.
  •  Fixed enemies not attacking correct target in certain circumstances.
  •  Fixed another cause of jumping ships ending up in invalid positions.
  •  Fixed player ship sometimes being in the wrong place after undocking.
  •  Fixed problem with engineer sometimes being paid twice for player ship repairs.
  •  Fixed incorrect player engine price calculation.
  •  Fixed incorrect weapon counts in ship menu.
  •  Ships working for a station no longer sell wares to their homebase (goods just transferred, no money  involved).
  •  Shipyards and fuel stations should no longer run out of resources (may take a while to take effect).
  •  Fixed cargo drones bumping into hull of mining ships and blocking trade.
  •  Reduced likelihood of mining ships transferring more minerals to a station than it wants.
  •  Added hotkey for docking (Shift-D by default).
  •  Fixed welder drones appearing in property menu.
  •  Fixed "keycode NNN" appearing in Options menu.
  •  Fixed problem remapping keys used in Detail Monitor (C, I and G)
  •  Changed resource cost for ship-building in Omicron Lyrae
  •  Changed ships available for construction in DeVries
  •  Fixed URV Wharf module in Integrative URV Forge not producing drones
  •  Fixed scan sound being replayed for something that has already been scanned.
  •  Fixed scan highlighting not being properly removed when leaving cockpit.
  •  Fixed trade missions not completing.
  •  Fixed problem resulting in player getting stuck in Canteran air ducts.
  •  Fixed floating crate on Albion platform interior.
  •  Fixed floating ad signs and incorrect traffic at DeVries wheat station.
  •  Fixed DeVries shipyard interior orientation.
  •  Fixed lights in prison being too dark.
  •  Fixed bench obstructing hangar entrance of DeVries repair platform.
  •  Fixed NPC stuck in locker on DeVries repair dock.
  •  Fixed not being able to take cases out of cardboard boxes.
  •  Improved Russian localisation.
  •  Improved support for Chinese text.
  •  Fixed another problem with borderless window mode on certain hardware.
  •  Fixed freeze and memory-related crash caused by ships shooting excessively under certain  circumstances.
  •  Fixed several more causes of crashes.
  •  More small performance improvements.

Patch 1.24 Hotfix 1 - 2014-02-14

  • Increased amount of Fuel Cells produced per cycle by Cell Recharge Factories and decreased price. 
  •  Improved logic for ship AI to refuel earlier.


Update 1.22Edit

07 January 2014

  • Fixed more causes of crashes.
  • Fixed more causes of negative cargo amounts.  
  • Fixed several causes of zero-credit trades.
  • Fixed incorrect display of station upgrade levels.
  • Fixed engineers running wrong scripts.
  • Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect).
  • Fixed problem with mining ships gathering the wrong resources.
  • Added pilot command to stop current task.
  • Reduced frequency of station warnings when attacking.
  • Helpfulness of NPCs now depends more closely on relations.
  • Added trade and welder drones to Canteran home station.
  • Added options for borderless window mode and mouse confinement.
  • Some small performance improvements.
  • Added otherwise-unavailable wares to player station during plot mission.

Update 1.21Edit

20 December 2013

  • Added new Refuel order 
  • Fixed more causes of crashes 
  • Fixed another case where the player could be teleported into the middle of nowhere 
  • Fixed problem with NPCs being assigned to multiple locations 
  • Fixed scan overlay not being removed when docking 
  • Fixed capital ships standing still forever with the boost effect running
  • Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware


Update 1.20Edit

17 December 2013*Fixed several more causes of crashes and freezes.

  • Fixed mouse controls not working after loading certain savegames.
  • Fixed trade ships getting stuck after upgrade.
  • Fixed skipping trade menu when going back to it.
  • Fixed graphics options not setting correct shaders.
  • Fixed missing build notifications from architects in other sectors.
  • Fixed player trade ships trying to trade with enemy stations.
  • Fixed menus showing out of date info about build progress.
  • Fixed trades in another sector taking too long.
  • Fixed upkeep mission to deliver architect to builder ship not ending.
  • Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).
  • Improved ship movement in certain situations.
  • Improved logic for station owned miners.
  • Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.
  • Various performance improvements (should be most noticeable when shadows are NOT enabled).


Update 1.19Edit

09 December 2013

  • Fixed major slowdown after loading savegames.
  • Fixed several more causes of crashes.
  • Fixed more cases of trade ships getting stuck.
  • Fixed large ships being unable to trade with Canteran station in DeVries.
  • Fixed undocking problems after trading.
  • Fixed ammunition trade problems.
  • Fixed mining drones getting stuck.
  • Fixed negative number of drones in cargo.
  • Fixed cargo bays containing more wares than they can hold.
  • Fixed cockpit animations hanging (see note below).
  • Fixed problem with targeting player-owned ships.
  • Fixed incorrect player position during highway flight.
  • Fixed player owned ships being assigned the wrong commander.
  • Fixed ships with missing AI functionality.
  • Fixed problems with Engineer functionality.
  • Improved flight behaviour for boarding and claiming.
  • Improved combat behaviour for capital ships.
  • Fixed station defence problems.
  • Fixed incorrect defence routines being used on ships.
  • Fixed switching the AI mode of the Defence Officer.
  • Added defend and attack mode options to Defence Officer.
  • Rebalanced skills of existing NPCs in line with new ones.
  • Rebalanced contents of boxes and other containers on platforms.
  • Rebalanced cost of ship and station repair.
  • Fixed transport passenger mission getting blocked after cutscene.
  • Fixed sounds not stopping sometimes.
  • Fixed buttons not working with mouse input.
  • Added facility to unmap controls in control mapping menu (press Delete).
  • Added video capture mode with ability to switch off cockpit (Expert settings).
  • Fixed too many missing extensions breaking the load game menu.
  • Several localisation improvements.

NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.


Update 1.18Edit

02 December 2013

  • Fixed several causes of crashes in-game and when loading savegames.
  • Fixed a specific problem resulting in periodic slow-downs.
  • Improved general performance (first small improvement only, more to come).
  • Fixed several problems resulting in trade ships getting stuck.
  • Fixed several problems with ship/drone docking/undocking behaviour.
  • Fixed problem with player drone formations.
  • Fixed several small localisation issues.
  • Improved skill levels for new NPCs.
  • Improved readability of entries in interaction menus.
  • Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).


Update 1.17Edit

23 November 2013

  • Added autosave facility.
  • Added button to clear trade queue.
  • Fixed crash after displaying fatal error dialog.
  • Fixed stall loading certain savegames.
  • Fixed target point list growing uncontrollably in certain situations.
  • Fixed problem with ships not joining formations.
  • Fixed ships getting stuck during mass traffic trades.
  • Fixed several problems with ship scripts.
  • Fixed lipsync on Split characters.
  • Fixed dialog choices shown in wrong language when loading savegame from another language.
  • Fixed the primary cause of highway exit crashes. Fix for a less common crash involving highways will follow as soon as possible.


Update 1.16Edit

22 November 2013

  • Fixed video stutter/crackle at start.
  • Fixed several more crashes during start-up and in-game.
  • Fixed specific crash when using Alt-Tab or changing shaders.
  • Fixed specific crash when leaving a highway.
  • Fixed several problems with trade ships being blocked from operating.
  • Fixed problem with not being able to see dock icons for certain ships.
  • Fixed problem with certain missions potentially not working after saving and reloading. 


Update 1.15Edit

20 November 2013

  • Fixed a number of crashes during start-up and in-game.
  • Fixed crash when docking at certain capital ships.
  • Fixed a problem with missing flight control data in savegames.
  • Fixed a stall when loading saved games.
  • Fixed characters crouching when you talk to them.
  • Fixed ships still following you when you remove them from your squad.
  • Removed "Show me your skills" option for NPCs that cannot be hired.
  • Increased voice volume in videos.
  • Added feedback to indicate when you cannot hire someone because your crew is full (note: Yisha tells you, but there is currently no voice, only subtitles).
  • Added data to try to help nVidia Optimus software select the correct GPU.
  • Added fallback to show subtitles if the voice for a text line is missing, even if subtitles are off.
  • Added Simplified Chinese and Traditional Chinese localisations. 


Update 1.14Edit

19 November 2013

  • Fixed crash when starting game caused by attached joystick.
  • Fixed several causes of crashes in-game.
  • Fixed boarding failure feedback.
  • Fixed problem with gate not activating.
  • Fixed UI issues with buttons being active where they shouldn't.
  • Fixed ware categories not being expanded in trade offers.
  • Fixed problem with secondary weapon panel not being visible sometimes.
  • Fixed problem with player engineers on board capital ships and stations.
  • Fixed issues with ship traders not accepting orders. 


Update 1.13Edit

18 November 2013

  • Fixed player occasionally being sent 1000s of km into space on leaving superhighway.
  • Fixed some invalid (but harmless) values in some savegames.
  • Fixed some causes of ship traders getting stuck (more to come on this). 


Update 1.12Edit

15 November 2013

  • Added error message boxes at game start for certain critical errors.
  • Fixed crash at startup involving sample frequency.
  • Fixed several in-game crashes.
  • Fixed German voice recordings including missing and incorrect lines.

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